I don't think that summary is quite right, but it is confusing due to the HQ designers using the Quest Books to publish "rule clarifications" some of which were rule clarifications, some of which were rule changes, and some were special quest or quest book rules and rule exceptions and not being clear on which was which. I appreciate that "back in the day" they had no real choice but to publish rule mods in expansion packs although they could have been much clearer and put quest and expansion specific stuff in the Quest Book and used a separate sheet, an errata or addendum to the rulebook, for rule mods. These days they really should have a Living Rulebook but that is a separate debate.
Kurgan wrote:Originally we assumed it was each attack the victim rolls defense each time. No reason to think otherwise...
This wasn't an assumption, it was the rule, you roll defend dice against each attack. Multiple attacks from different or the same character each get defended against.
Kurgan wrote:However the draft notes from 1992 reveal that the designers of that pack (and the other "Hero" themed packs for the NA region) were considering making it so that if multi-attacks were targeted at a single character, then it was like you were combining your dice into one LARGE attack that the defender rolled one defense at the end of. These changes were not, for whatever reason, printed in the "final" release into retail of course.
Bearing in mind the poor level of editor oversight and playtesting in some of the official published material, I would be very wary of using unpublished material as anything other than a source of ideas for homebrew modifications, which would then need to be playtested thoroughly before being adopted.
Kurgan wrote:It wasn't until the Frozen Horror that people started wondering if it was different, even though only the Polar Warbear monsters were given a special multi-attack rule.
The actual relevant text from Frozen Horror is below...
5. Rule Clarifications
Multiple Attacks: A Hero rolls defend dice once for each attacking monster. For example, a Hero attacked by 3 Zombies gets 3 separate defend rolls. A Hero attacked by a monster with multiple attacks (such as the Polar Warbear), however, gets only 1 defend roll against that monster per turn, no matter how many of the monster's attacks are directed at the Hero.
And
The Polar Warbear attacks once with its mighty paw and once with its spiked mace. Two attacks can be made against one opponent or one attack can be can be made against each of two different opponents
Reading this through you can see that
1) it is labelled as a "Rule Clarification" (even though it is actually a rule change and a change to a rule that was clear that results in a new rule that is NOT clear and itself had to be subsequently "clarified") so it is clear, to me, that the intention is for it to be applied to the general game rules and not just this specific Quest Book
2) it clearly uses the Polar Warbear ("such as the Polar Warbear") as an example of a character with multiple attacks and does NOT state that this is a special rule solely for the Polar Warbear
3) the established principle in HQ is that rules apply equally to Heroes and Monsters unless stated otherwise, take a look at the Rules of Play where there are plenty of examples of Monster specific exceptions to otherwise general rules "Monsters never search", "Monster cannot open doors", "Monsters do not set off traps", "Monsters may not move treasure chests", "Monsters may never land on the stairway tile" and "Therefore, the dice need not be rolled when moving monsters." There is no monster or hero specific exceptions stated here so my assumption, and it is an assumption, is that this rule change (sorry, clarification) is applicable to all characters, heroes and monsters (and henchmen/man-at-arms/mercenaries).
What isn't clear is how you are supposed to handle this new rule, either...
A) The attacker with multiple attacks must declare in advance whether he is combining his attacks into one single large attack against a single target who then gets to defend (once) against this single large attack
OR
B) The attacker attacks an opponent once, who defends against that attack as usual. The attacker then chooses an opponent for his second attack and if that is the same opponent, then that opponent cannot defend against this second attack
OR
C) The attacker attacks an opponent once, who chooses whether to defend against that attack. The attacker then chooses an opponent for his second attack and if that is the same opponent, and that opponent chose to defend against the first attack, then that opponent cannot defend against this second attack, if however they chose not to defend against the first attack then they do get to defend against the second attack.
Whilst A) works it takes away one of the key advantages of multiple attacks, the ability to attack once against an opponent with limited dice and then depending on the outcome of that attack, make an informed choice whether to attack the same or a different opponent with the remaining dice (particularly useful if the first opponent is killed by the first attack as it means you don't waste the extra dice).
B) Works but seems illogical, why would an opponent's ability to defend be based on whether he had previously been attacked by the same monster but not on whether he had previously been attacked by a different monster. Imagine if you had a monster that was a composite entity like a swarm of rats represented by a single figure, would that count as one attacker potentially with multiple attacks, or multiple attackers with one attack each? HQ as a simple game rally shouldn't have to delve into such complexity.
And C) just doesn't work, it is as illogical as B) AND if the opponent chooses to not defend against the first attack and then the second is directed elsewhere, then he has lost his chance to defend against a single attack, which breaches its own rule that states you only get to defend once, as in that situation you don't get to defend at all.
Kurgan wrote:So in the actual 1992 released version of FH (and the remake edition of 2022) simply take it as one of those attacks is unblockable (the originally probably assumed it was the second attack, sucks to be the hero who takes that one!)
The 1992 released version of FH doesn't state this, this is an assumption on your part.
Subsequent publications and "rule clarifications" appear to cycle through these options repeatedly, without sticking to any individual one, almost as if they can't decide because none of the 3 options are as simple or logical as the original, with the draft notes and HQ2021 version(s) which, and I'm basing this on your opinion as I haven't read them, appear to cycle from option A (1992 draft notes), the Rogue Heir of Elethorn expansion appears to confirm the original interpretation of the Frozen Horror (1992) but doesn't explain how you handle it, A/B/C, and the Remake (whether in the print version, Into the Northlands digital supplement or the Companion App) amended it to say that the monster has his two rolls and the victim chooses WHICH ONE he rolls defense against, and the other one is unblockable, which equates to option (C) which if it is actually as you have stated, then that is a cracking cock-up as it leads to a situation where following the rule actually breaches the rule that you are following. You choose to defend against the second attack, the second attack is directed elsewhere so you haven't defended against the first attack, and the rules state that you must defend once.
Personally I am sticking with the original clear rule, but I could be persuaded to accept allowing a character with multiple attacks to be able to CHOOSE to combine them into a single double-strength attack that would allow only one defend roll as it is only one attack (so standard original rules still apply).