Re: Is "see" the same thing as "line of sight?"
Posted: Friday May 7th, 2021 10:08pm
Except realism really doesn't matter here, lots of stuff in the game isn't realistic to actual medieval weaponry. It's intended for balance/gameplay/fun mechanics. It's perfectly possible in real life to hide behind a shield as you load (and fire) a crossbow, even one handed. Warriors fought with spears and other long weapons while holding shields as well. Longswords are two handed in real life, but you can swing them (less accurately or powerfully) one handed. Plate armor doesn't halve your movement, why would being a "wizard" prevent you from wielding a metal weapon or wearing metal armor? blah blah blah. I point out the realism more when someone says it isn't realistic when it actually is. As to whether it should be that way in game, is another question.
So the question is what did the game designers intend. Is it clarified in the EU rules? Otherwise you're just making a homebrew rule to either make it more realistic, more fun or more balanced your own way.
So how do you treat switching between the shield and two handed weapons? Because that's not covered in the rules at all. Strictly speaking it would seem you would have to drop the item that's causing the conflict (losing it forever like a thrown dagger?) or hand it to another player to hold (free action). Then again the game never had a problem swapping between one two handed weapon and another. And the idea of carrying capacity is completely a house rule... we know the Heroes will have plenty of weapons by the end of even the base campaign.
I get what you're saying... why would a Hero spend an extra 100 gold to have both a ranged 3 dice attack and an adjacent 3 dice attack? Could be they screwed up in the explanation. Or maybe it's just that your gold situation might call for one but not the other. To many players its worth it to have the extra movement than the extra protection of Plate for instance. Maybe having both is more worth it to someone vs. just having the 3 dice diagonal strike.
In the PC game (which uses a blend of EU version rules and its own conventions) just makes it a free action. You go into your gear menu and toggle off the shield, then you toggle on the battle axe or staff that you wanted to use. When you're done attacking, toggle the two handed weapon off and the shield back on. You can do this every single turn. The question then becomes if you make it that easy, how do you prevent it being abused (always have benefit of shield for defense, always have benefit of Battle Axe for attack)?
So the question is what did the game designers intend. Is it clarified in the EU rules? Otherwise you're just making a homebrew rule to either make it more realistic, more fun or more balanced your own way.
So how do you treat switching between the shield and two handed weapons? Because that's not covered in the rules at all. Strictly speaking it would seem you would have to drop the item that's causing the conflict (losing it forever like a thrown dagger?) or hand it to another player to hold (free action). Then again the game never had a problem swapping between one two handed weapon and another. And the idea of carrying capacity is completely a house rule... we know the Heroes will have plenty of weapons by the end of even the base campaign.
I get what you're saying... why would a Hero spend an extra 100 gold to have both a ranged 3 dice attack and an adjacent 3 dice attack? Could be they screwed up in the explanation. Or maybe it's just that your gold situation might call for one but not the other. To many players its worth it to have the extra movement than the extra protection of Plate for instance. Maybe having both is more worth it to someone vs. just having the 3 dice diagonal strike.
In the PC game (which uses a blend of EU version rules and its own conventions) just makes it a free action. You go into your gear menu and toggle off the shield, then you toggle on the battle axe or staff that you wanted to use. When you're done attacking, toggle the two handed weapon off and the shield back on. You can do this every single turn. The question then becomes if you make it that easy, how do you prevent it being abused (always have benefit of shield for defense, always have benefit of Battle Axe for attack)?