Oftkilted - I agree the 'shoot passed adjacent characters rule' would have to be a universal house rule for Heroes & Monsters but the more I think about it the more I like it and I can't see any downside (prepares for torrent of comments on stuff that I haven't considered)
iKarith & Kurgan
What you are suggesting around separating the 'visible' rules and the 'LOS' rules (what you can target) makes perfect sense to me. The EU 2e rules do split these already in the sense of putting them in different sections of the rulebook as below
What can be seen?
Deciding what can be seen by a player character is very important in determining what should be placed onto the board. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door then the miniature is not visible.
Casting a Spell
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature, then the miniature is not visible.
Missile Fire
Your opponent must be visible, as with casting a spell. There is no maximum range for firing the crossbow or throwing a weapon. However, you may not use the crossbow or throw a weapon if you are adjacent to your opponent.
So are we suggesting that instead we would propose something like the below for the LOS rules
Casting a Spell
Spells can be cast at monsters or characters provided the spell-caster has line of sight to the target. The spell caster has line of sight if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature, then there is no line of sight.
Missile Fire
You must have line of sight to the target, as with casting a spell. There is no maximum range for firing the crossbow or throwing a weapon. However, you may not use the crossbow or throw a weapon if you are adjacent to an opponent.
Which is fine but the problem that I have with the seeing rule is that pretty much everyone that I know who plays HeroQuest, plays it with the 'you open the door and everything in the room is revealed' (except traps and secret doors etc obviously) method but when you actually read what the seeing rule below says and bear in mind at that point the player character is outside the room, he hasn't yet entered the room, just opened the door then the seeing rule above doesn't appear to support that!
Maybe we could make an amendment
What can be seen?Deciding what can be seen by a player character is very important in determining what should be placed onto the board. If you are in a room or passage or in a square adjacent to a room or passage then miniatures in that room or passage are always visible to you. Miniatures in different passages or in different rooms that you are not in or adjacent to are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door then the miniature is not visible.
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
Editions: 1989 Original First Edition [FE] and Second Edition [SE], 1990 Remake [US], 2021 Remake [21]
HeroQuest Gold new edition based on Original 1989 HeroQuest, holes patched, dents hammered out, buffed to a shiny finish with ~50 common issues fixed for a smoother experience.
HQ Common Notification System to identify squares on the board