Bareheaded Warrior wrote:The problem with the "tracing the straight line from any point of the Hero's square to the centre of the target square" concept is that if we assume that a character can lean to bring an enemy into his line of sight, who wasn't already, for the purposes of making a missile attack (which is effectively what the "the leaning to any point within his square" piece that you are suggesting emulates) then we must equally assume that said enemy can then lean in such a way that takes him out of the line of sight, so he doesn't get hit by the missile attack effectively cancelling this out.
Mmmm... another interpretation for the
"tracing a straight line from any point of the attacker's square to the centre of the target square" approach could be assuming that how skilled is the target to evade the missile shot is covered by his Defend Dice basic atribute, so you don't need to care about what is doing the target (instead of assuming it can lean inside its square to avoid it), just what is doing the miniature who wants to shot...
In other words, according to the basic stats, for me has a different interpretation the Attack Dice than the Defend Dice. You know that in NA rules, all Attack Dice are in 95% situations linked to the type of weapon you are using. However the Defend Dice is assumed to be a number of basic Defend Dice plus some
extra dice linked with the Armor you are using. Then, I think maybe the 'lean' action of the attacker could be part of the action of attacking from a distance, but the 'lean' action of the defender is already implicit inside its Defend Dice roll, so we don't need to care if the target is leaning or not inside his square when pointing to it in the game board.
Well, just giving another chance to this...