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Uncle_Elvis wrote:I house ruled a lot of these line of sight deals. Heroes do not block other heroes' line of sight nor do monsters block monsters' line of sight.
Jalapenotrellis wrote:I feel like that's a pretty core defining element of HeroQuest positioning tactics that you "house ruled."
mitchiemasha wrote:More examples of why wrote what i did in the other threadmitchiemasha wrote:hightechartist wrote:I'm not interested in house rules,
The problem there is you'll come to realise that there are huge differences between the version and even how you interpret the words with in those versions..
It's pretty much impossible to play perfect as intended, there's too many places people can choose to interpret what "intended" is. The only way is to house rule it, to have it solidified for your group. Knowing where all those interpretations can jump up makes for a better group runner, you're prepared for the silly disagreements.
hightechartist wrote: I pretty much always run these sorts of games with house rules, but I don't like to make house rules until I thoroughly understand what the printed rules are first.
Kurgan wrote:Speaking solely of the NA version I grew up with...
I've always understood "line of sight" to be blocked by the presence of another figure or object. There are exceptions that "make sense" like shooting a crossbow over the top of a table to hit a monster on the other side (but not allowing the same for a bookshelf). Or a Wizard standing behind the Dwarf in a corridor shooting a spell over his head to hit the Gargoyle at the other end of the hall. But when it comes to "searching a room" I presume the Hero is searching the whole room (or corridor) and the presence of a monster in that room or corridor (unless he's asleep on the floor) interferes with that process, so he can't do it.
When you open a door, everything in the room is automatically revealed (except stuff you have to search for, obviously). But not everything you can "see" in the sense of line of sight. Meaning you can only shoot monsters in the room with spells or shoot at them with projectiles if you can trace an invisible line with your finger from your figure to there's and no other figures being in the way.
I let heroes move through heroes and monsters move through monsters* (as the rules allow), but not shoot through each other (but when somebody else is Zargon, it may be different).
*But not Ogres!
Edit: Did I just earn the rank of "Necromancer" for reviving dead threads?
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