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hightechartist wrote:Officially, are there any rules that prohibit lending a different weapon to a mercenary? For example, giving a scout a crossbow that you own.
The Admiral wrote:hightechartist wrote:Officially, are there any rules that prohibit lending a different weapon to a mercenary? For example, giving a scout a crossbow that you own.
He wouldn't be a Scout then. Is a scout actually trained to use a crossbow, and could he hit anything with it if he had never used one before? If the game intended for the mercs to be multi functional it would have been a fairly easy rule to wright. So I do not, and would not allow it. But in your own game it is easy to houserule it.
hightechartist wrote:I'm not interested in house rules,
wallydubbs wrote:The question does arise on what-to-do with Chaos spells "Rust" and "Thieving Wind". Mercenaries are solely defined by their weapons and what skills they may have with them. So what happens if "Rust" is used on a awordsman's sword? Or Thieving Wind steals the Halberdier's weapon?
I suppose it brings them down to 1 attack dice... maybe?
hightechartist wrote:Officially, are there any rules that prohibit lending a different weapon to a mercenary? For example, giving a scout a crossbow that you own.
BQP p.9, sec.13, para.4 wrote:. . . A mercenary does not receive any treasure.. . .
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