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Werewolf Body Points ?

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Werewolf Body Points ?

Postby Kurgan » July 3rd, 2019, 6:52 pm

Okay, so this will be coming up soon when we finally play through the Elf Quest Pack Mage of the Mirror, so I know there is this thing where if you get hurt by a werewolf, you turn into one, and this can happen each new turn if you don't roll the right thing, unless cured by one of two proper potions.

So, normally just as when somebody is under Dominate or Command, the other Heroes won't try to outright kill them... but what if they did?

Does the Werewolf retain the body points of the Hero, or does he get his health "refreshed" to match that of a Giant Wolf figure? If he takes damage there but turns human again, how are his stats affected?

You can't heal a monster, so any healing would have to be done when he's back to his original state...


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Re: Werewolf Body Points ?

Postby j_dean80 » July 3rd, 2019, 7:23 pm

At the end of Zargon's turn, the Wolf transforms back into the Hero and returns to the player's control.


The Heroes would not have a chance to attack the wolf. The wolf also cannot be affected by traps.
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Re: Werewolf Body Points ?

Postby Kurgan » July 3rd, 2019, 9:21 pm

Wow, I missed that, thanks! Okay, no problem then. Quite different from the other "Zargon controls the heroes" scenarios...


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