mitchiemasha wrote:The other traps are set off by a search too, "placed on the board"
Under the classic edition Pit traps and Falling Block traps are not triggered as a result of a search, the markers are placed on the board to represent the "found but not yet triggered trap" that can still be triggered by someone moving onto the square (doh!) or attempting and failing to disarm the trap.
The spear trap being "rendered harmless" by a search in the classic edition doesn't indicate whether it has been disarmed or triggered, probably because in both cases the effects are identical, no one can be on the square when they are found so auto-trigger would have no victim to effect and no permanent feature remains, same as if it was auto-disarmed but for consistency I would treat them as auto-disarmed because chest traps also use the same "rendered harmless" terminology but in that scenario a character (hero) could be on the square in front of the chest when the search is performed, so in this instance you would want to consider auto-disarmed rather than auto-triggered.
As most traps are auto-disarmed when found and those that aren't have a marker put down on the board (although I'd suggest placing it face down to prevent confusion between the "found but not yet triggered trap" and the "feature placed on the board when the trap is triggered" which would use the marker with the face up) there isn't a great need in that edition for additional markers to show what has been disarmed.
In terms of what has been searched, under the same ruleset, rooms can only be searched for treasure once, and in my experience they almost always are searched as soon as possible (heroes don't miss opportunities to get their hands on loot!), it is quicker for the EWP to make a note if ever a treasure search is missed in a room, rather than the other way around.
Appreciate that the OP was asking the question of the 1990 remake rules rather than the classic edition, but I would imagine that having no markers to show the location of "found but not yet disarmed traps" is certainly a problem under that edition, and I would also imagine tracking which heroes have or have not searched a room for treasure, when every hero can search a room once, without any markers provided, is also a problem fortunately I don't play that edition
