by Bareheaded Warrior » Tuesday March 23rd, 2021 7:02am
Some clarity on terms for me
'diagonal' - is the four corner squares
'orthagonal' - is the four squares directly to the front, side and rear
'adjacent' - is all eight squares covered above
'melee' is a term used on the battlefield for when unit formation/structure/cohesion breaks down under too much pressure, the term I prefer is 'close combat' for combat with someone who is adjacent as opposed to 'ranged combat' for someone who isn't.
My house rules allow player characters to change what they are holding on their turn, not as an action, but cannot do so if adjacent to a monster. This means that a player character can move into a room, use his action to fire his crossbow at a target and then stow it, retrieving his hand weapon and shield in one fluid movement, and then face whatever the evil wizard player throws at him on his next turn.
Please bear in mind that I use area/pinning/death zone rules i.e. if your move takes you into a square that is adjacent to a Monster that has no other Heroes already adjacent then your movement ends so effectively once you have committed to close combat then you are stuck with whatever you are holding, bows of all types use the same stats as a Dagger in close combat (2 AD under my house rules as 1 AD is for unarmed). In my experience Monsters are rude and inconsiderate and tend not to respond well to requests to pause while you sort through your belongings and select your preferred weapon to bash their heads in with.
Back to the topic at hand I rule that crossbow (and other bows) are two handed, but the point has been made here before quite correctly that two handed weapons can be carried in one hand that just require both hands to make use of them effectively.
Rewards:
