lestodante wrote:basically, don't let monsters open doors but do some exceptions. The master can change rules but do not abuse... only change rules to make the quest more exciting, not to cheat and kill the heroes!
Yes and no... Can't go changing the game willy nilly, that's cheating. A few here agree to adding small minor changes mid game but others seriously frown upon it. If not playing it HeroQuest style EW vs Heroes mid game changes could be allowed but otherwise they'd all have to be prequest.
Monsters can open doors, it would be silly to think that they can't. BUT! That's not what the mechanic represents. People are often confused by this. "why would they wait there" " why wouldn't 1 monster alert all the others, opening the doors" etc! It's not that the doors are 'locked' to monsters, it's that the Quest book dictates an unfolding story, regardless to what ever that story is, the moment the Heroes confront said monsters, will always be in that room.
Upon entering a dungeon, 2 orcs in the 2nd room, could of been in the 4th, rushing towards the Heroes. The Goblin with them could of seen the Heroes enter and ran to alert them. Regardless to what the Heroes do, how long they take, they will always encounter the 2 Orcs and Goblin in the 2nd room. It's up to the players imagination to construct the fantasy around this or non at all.
The time line is replaced by a place line.
'Monsters can't open doors' is just an extremely simple and perfect way to handle the concept. Especially for kids.
Another one "surely the monsters in the next room would hear the heroes!" Who's to say they don't, awaiting an ambush? Who's to say they are even in there yet?