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The Admiral wrote:Yes, this is a must tactic before a Hero has acquired a non rustable weapon. Out of interest, do players have the EW player decide the item rusted or the Hero. I say the EW as he is casting the spell i.e "I cast Rust on your Longsword".
Kurgan wrote:There is another case where I would allow an Elf character, who discovered some Elven Chain Mail, but was already wearing Borin's Armor to carry both and wear one (they are identical in terms of stats, though have different effects when falling into pits of darkness!), rather than be forced to drop one valuable artifact to keep the other (and make it a random treasure in the next quest?).
HispaZargon wrote:nowhere is told in the rules how the heroes switches their weapons, that's the point... Imagine the hero with battle axe does not attack on his turn, but a monster moves during its turn and attacks the hero. You mean then the hero could use the Shield for defending because he did not used the Battle Axe on his turn? I see quite complicated to manage the card rules if that's the case.
You select your weapon as an integral part of your attack action, that is you attack a specific character with a specific weapon which includes equipping yourself with that weapon. You cannot change weapons outside of that.
Bareheaded Warrior wrote:My assumption is that the restriction means that if you use the battle axe to attack as the action on your turn then you cannot use the shield to defend during that same round*
Bareheaded Warrior wrote:3. The Dwarf can attack an adjacent Orc as an action with the Battle axe and CANNOT then use the shield to defend AND on his next turn can select the Crossbow, ignore the attacking adjacent Orc and shoot the Goblin on a diagonal square who keeps poking him with its Spear and CAN then use a Shield in defence.
Bareheaded Warrior wrote:Does that seem a valid interpretation?
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