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wallydubbs wrote:When the heroes start a quest do they have to use one weapon throughout the entire quest?
Say the Dwarf has a shield, broadsword and crossbow, can he switch from Crossbow to Shield/Broadsword during the quest?
If so, will it require an action?
Selling Excess Items
As the Heroes gain better equipment, they can sell some of their old items to the Armory. Only items that are listed for sale in the Armory (on the cardboard platform in the Game System plus any additional Armory lists) can be sold back to the Armory. The Hero received Gold Coins equal to half of the Armory’s price when selling items to the Armory. Thus, a Hero who sells a longsword (which costs 350 Gold Coins) back to the Armory, receives 175 Gold Coins. Items sold at the Armory for odd sums (the dagger at 25 Gold Coins, for example) can be sold back for half price, rounded down (12 Gold Coins for the dagger).
Passing Items
On their turn, any Hero may pass any one item they own to other Heroes. If the 2 Heroes are in adjacent squares and neither Hero is adjacent to a Monster, the item can be passed with no problems. If the item is a piece of armor or clothing that is currently equipped or being worn, then passing the item counts as an action. Otherwise, it can be performed alongside an action as a bonus. An item may only be passed once per round.
If the Heroes are adjacent to a Monster or not adjacent to each other but within sight range, the item can be passed from one Hero to the other with a chance to drop the item. The throwing Hero must roll one White Combat Die. If a Black Shield is rolled, the item falls to the ground in a space adjacent to the target (or at the Hero’s feet if either Hero is adjacent to a Monster). The item can be retrieved by any Hero or Monster moving to that space on their turn with no additional action necessary other than announcing their intention to pick up the item. Important! Fragile items like Potions will break and be destroyed if the throw fails. An item’s durability will be decided by Zargon.
wallydubbs wrote:Interesting... I like that rule. Roll when passing an item by throwing it and lost if broken, excellent!
My Elf player bought a Long Sword but refused to sell his shortsword, reasoning that at some point a rust spell will come up.
The Admiral wrote:wallydubbs wrote:Out of interest, do players have the EW player decide the item rusted or the Hero. I say the EW as he is casting the spell i.e "I cast Rust on your Longsword".
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