Questions on Expansion Spells (WoM and MotM)
Posted: October 19th, 2018, 7:47 am
Thanks to this website I've added the spells from MotM and WoM(Z) to the campaign my crew are playing in the Original HeroQuest System, as this gives the Wizard and Elf a variety of spells to choose from and may add various scenarios to game play.
As most of these spells are comparatively different, there are some spells that seem to overlap and encapsulate others. Invisibility allows the elf or Wizard to become invisible for a turn while Disappear allows the Elf to remain invisible indefinitely (Depending on choice and die roll). In essence this makes Disappear much more powerful (unless the hero immediately rolls a 9 or higher on movement). While Disappear allows no other action Invisibility only says you can't attack, be attacked or cast spells, so I assume searching for traps, treasure, secret doors and disarming traps is still allowed while under the effects of the Invisibility spell. My questions are:
1.) Since the hero cannot be detected by monsters with Invisibility or Disappear spells, does this also imbue them with the Veil of Mist powers as well?
If so, this would make Veil of Mist less unique.
Sleep and Deep Sleep each have situational benefits, my wizard player often gets aggravated when I immediately break her sleep spell or negate Fire of Wrath, Deep Sleep doesn't give me the chance to roll, where as Sleep also has the possibility of lasting indefinitely (there was a time my Fimir was asleep for 5 turns).
Tempest makes the monster lose his next turn, but still gives him the ability to defend, Chains of Darkness prevents a monster from attacking or moving, but he may still cast spell. Tempest makes no reference to spell casting monsters, so it's assumed that the monster can't cast spells. Tempest can also be used to revoke a FireBurst Trap and the Choas Mist from RotWL.
2.) In essence, therefor, isn't Tempest more powerful and more effective then Chains of Darkness?
3.) And asides from the fact that Tempest can dispel a FireBurst trap, wouldn't Deep Sleep be more effective then both Tempest and Chains of Darkness (since it prevents them from defending.
4.) Can the Dispell spell negate a FireBurst Trap?
As most of these spells are comparatively different, there are some spells that seem to overlap and encapsulate others. Invisibility allows the elf or Wizard to become invisible for a turn while Disappear allows the Elf to remain invisible indefinitely (Depending on choice and die roll). In essence this makes Disappear much more powerful (unless the hero immediately rolls a 9 or higher on movement). While Disappear allows no other action Invisibility only says you can't attack, be attacked or cast spells, so I assume searching for traps, treasure, secret doors and disarming traps is still allowed while under the effects of the Invisibility spell. My questions are:
1.) Since the hero cannot be detected by monsters with Invisibility or Disappear spells, does this also imbue them with the Veil of Mist powers as well?
If so, this would make Veil of Mist less unique.
Sleep and Deep Sleep each have situational benefits, my wizard player often gets aggravated when I immediately break her sleep spell or negate Fire of Wrath, Deep Sleep doesn't give me the chance to roll, where as Sleep also has the possibility of lasting indefinitely (there was a time my Fimir was asleep for 5 turns).
Tempest makes the monster lose his next turn, but still gives him the ability to defend, Chains of Darkness prevents a monster from attacking or moving, but he may still cast spell. Tempest makes no reference to spell casting monsters, so it's assumed that the monster can't cast spells. Tempest can also be used to revoke a FireBurst Trap and the Choas Mist from RotWL.
2.) In essence, therefor, isn't Tempest more powerful and more effective then Chains of Darkness?
3.) And asides from the fact that Tempest can dispel a FireBurst trap, wouldn't Deep Sleep be more effective then both Tempest and Chains of Darkness (since it prevents them from defending.
4.) Can the Dispell spell negate a FireBurst Trap?