Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
wallydubbs wrote:But the rules are rather unclear on Invisibility and Disappear, is the hero under the effects of these spells allowed to pass through monsters like Veil of Mist?
knightkrawler wrote:wallydubbs wrote:But the rules are rather unclear on Invisibility and Disappear, is the hero under the effects of these spells allowed to pass through monsters like Veil of Mist?
The book of instructions say a hero cannot move through monsters unless the EWP allows it.
Does the spell in question refer to this rule, constructing an exception to it for the spell's effect?
If not, then the general rule remains unchanged.
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
wallydubbs wrote:Spells of Protection rarely come in handy in the Original System, as there are a limited number of enemy spell casters. But I was wanting other people's opinion as well...
Thank you for any opinions.
knightkrawler wrote:wallydubbs wrote:But the rules are rather unclear on Invisibility and Disappear, is the hero under the effects of these spells allowed to pass through monsters like Veil of Mist?
The book of instructions say a hero cannot move through monsters unless the EWP allows it.
Does the spell in question refer to this rule, constructing an exception to it for the spell's effect?
If not, then the general rule remains unchanged.
lestodante wrote:wallydubbs wrote:Spells of Protection rarely come in handy in the Original System, as there are a limited number of enemy spell casters. But I was wanting other people's opinion as well...
Thank you for any opinions.
My opinion is that Spells of Protection and Revelation are really worthless. Only Spells of Darkness can be a good alternative, otherwise, chose your sets from the original 4 elements!
If your wizard player will get more experienced and feel the need of some news, gift him with one of the 2 sets above, in addition to the other 3 he already has.
They are not too dangerous for the evil wiard player but can add some variety and are a good reward for the frustrated wizard that normally can only see other heroes update themselves.
Anderas wrote:I am thinking about this, too.
What do you do about this:
The wizard takes the Talisman of Lore, worst case the Version with 2 MP and adds two spell sets.
Then the Quest begins.
And he hands it over to the Barbarian.
How do you react?
Users browsing this forum: No registered users and 1 guest