Despite using a ruleset based on SE I, like many, prefer NA monster stats, substituting the NA stats for SE stats is straight-forward enough for the basic monsters, but gets more challenging around some of the 'special monsters' particularly Grak as in SE he is an Orc Warlord but in NA edition he is an Orc Shaman, so in converting this leaves me with a choice:
Keep true to SE and keep Grak as an Orc Warlord (maybe using stats provided in NA for Ulag)
Or convert Grak to an Orc Shaman as per NA edition
I prefer the second option, as this provides a little more variety for the Heroes and tactical options for Morcar, rather than just a second Orc Warlord and also allows me to convert the Cloak of Protection Equipment Card from SE into the Cloak of Protection - Quest Treasure Card (the equivalent to the Wizard's Cloak Artefact Card in NA) which I prefer as it is both permanent and unique so sits better as a Quest Treasure / Artefact than Equipment
In terms of Grak's spells, he has listed in NA edition: Fear, Sleep and Tempest and fortunately all three of those already exist in the SE so they remain the same (although I am still considering giving him some of the Orc Shaman specific spells provided in SE and these 3 are a little uninspired with Sleep and Tempest being so similar...)
Turning to his profile or stats, NA lists as:
Move 8, Attack 4, Defend 4, Body 3, Mind 3
And his equipment as: Staff, Wizard's Cloak
This poses a few challenges / options, some of which have already been covered here.
Does his Defend 4 include the +1 from the Wizard's cloak? It probably should in the sense that 'named' monster profiles in the Quest books are unique to that quest so should include any equipment / artefact bonuses, but as this is the first time we meet an Orc Shaman there is no obvious way to compare and check. The only other Orc Shaman in SE is shown below and his stats aren't any use for comparison as he has 5 defend dice without a cloak.
From Wizards of Morcar: Grawshak, Orc Shaman of the Northern Tribes wrote:Orc Shaman
• Movement 7 squares
• Attack 5 dice
• Defend 5 dice.
• Body 5
• Mind 7
#Note: In Wizards of Morcar: The Final Conflict, all four sorcerers appear again listed with “the same characteristics as detailed in the previous Quests” but are shown with only 4 Body points.
Does Grak being armed with a staff mean he can perform diagonal attacks and if so are they at the usual 1AD of a staff or his 'standard' 4AD?
Well officially monster stats are based on their intrinsic abilities and not their equipment, so strictly speaking the Staff would just be cosmetic and he would have 4AD adjacent attacks only, but for me personally I would choose to consider Orc Shaman's to be armed with a longsword (also ported from NA) so would give them 3AD, diagonal as standard, so no need for a Staff and I prefer 3AD for an Orc Shaman as 4AD is the figure given for an Orc Warlord and I don't feel like an Orc Shaman should be as strong in hand-to-hand combat as an Orc Warlord!
Finally Grak Mind Value of 3, is at least 1 point too low. The 'principle' within HQ is a maximum of 3 spells for every MP over 3- and spell casters has a minimum Mind Point value of 3, so Grak should have an MP of at least 4 in my opinion.
So I would suggest the following...
Orc Shaman
Move: 8
Attack: 3
Defend: 3
Body: 3
Mind: 4
Spell Caster (3 spells), Diagonal Attacks
And for Grak, standard Orc Shaman profile as above but with the Wizard's Cloak giving him +1DD and his spells being: Fear, Sleep and Tempest