by Bareheaded Warrior » Tuesday September 27th, 2022 9:36am
Whilst I agree with what Daedalus has said in the last post in terms of the official version of the Frozen Horror, it just seems really odd to me that 30+ Quests in (depending on the order and the extra Quests and all that jazz) we suddenly have a set of Quests that appear intentionally designed for a new starting Barbarian Hero.
We've presumably managed so far with handling dead heroes being replaced (or have been extremely lucky to avoid that situation) why should that suddenly change, how have we managed without single Hero re-introduction quests so far, what if the Barbarian doesn't happen to have died just prior to this Quest Pack, what if another Hero has, what if none of the Heroes have conveniently died or retired?
Makes no sense at all, to me, if I was re-releasing this Quest Pack, I would be making a lot of changes but probably first among them would be removing the concept of the three Quests in this pack being for a new Barbarian Hero, I have no issue with solo Quests as such (in fact the Fellowship of Four style Quests that could be used as an introduction/prequel to the game system for a new group of Heroes/Players is tempting), but a fixed in-sequence new starter quest doesn't make sense so I would probably start by removing the vast give-away of kit that this entails, something like 2000GC available from the first 3 Quests alone for a single Hero (I didn't actually work this out!)

= white skull, lose 1BP unless blocked by shield

= black skull, as white skull + activates push back

= shield, blocks a skull
Editions: FE = European and Australasian First Edition,
SE = European and Australasian Second Edition,
NA = North American Edition,
GE = Gold Edition
HeroQuest Gold Edition based on SE, porting the better ideas from NA edition, search and mind rules have been reworked and some rewording for clarity and issue resolution