Goblin-King wrote:I don't mind the core concept of unsearchable traps behind doors... IF they aren't deathtraps.
A falling rocks trap that can permantly trap a hero is unacceptable. But put in an alternative route it can be fun and dramatic.
Fully equipped heroes and experienced players need some challenge - even if it's a little cheap/dirty. As long as it's not instant death.
I wouldn't say that a falling rock trap that can permanently trap a hero is ALWAYS unacceptable, just that it is totally unacceptable when death is more or less guaranteed even though the players are not at fault at all. The Ogre Horde example above is one such case I believe.
On the other hand if a player DID have a chance to search for traps, and/or he DID have a chance to disarm it, and/or he DID have a chance to jump the right way to avoid getting stuck and at the same time NOT doom his buddies to oblivion, and they still get trapped, then that's tough titties and Morcar can enjoy his victory
.
I think we are in agreement maybe, just looking at things from a slightly different angle.
P.S. I think its not acceptable to assume that the Heroes will have enough Pass through rock opportunities, even if they are experienced and skilful dungeoneers.