• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Keeping track of who has searched

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Keeping track of who has searched

Postby Spectre » April 20th, 2018, 10:30 pm

Tokens.

So, there are 22 rooms in total. You can't have any more than that. You can get a bunch of those little coloured glass beads (because they're cheap), or any other kind of token of your choice. One colour for each player. As they search a room, you can place a bead in that room, or alternatively, if you have tokens small enough you can just place them on the room on the map page of your quest book.
Spectre

Skeleton
Skeleton
 
Posts: 28
Joined: July 24th, 2016, 12:23 am
Forum Language: British English
Usergroups:
Champion Group Member
]

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Keeping track of who has searched

Postby Anderas » April 21st, 2018, 6:33 am

I am thinking about spicing the treasure deck up with an ambush card. That would place an entire group of monsters instead just one.

Or to give the EWP an additional EWP card instead of a hazard.

I think that the basic treasure search is quite well balanced already with one third bad and two third good cards, I just want to spice it up with more variety.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Keeping track of who has searched

Postby knightkrawler » April 21st, 2018, 9:45 am

Anderas wrote:I am thinking about spicing the treasure deck up with an ambush card. That would place an entire group of monsters instead just one.

Or to give the EWP an additional EWP card instead of a hazard.

I think that the basic treasure search is quite well balanced already with one third bad and two third good cards, I just want to spice it up with more variety.


But that one bad card would be, say, four times as bad as a regular bad card.
And then there's quest entries for wandering monsters that already account for difficulty and hero level by listing up to three chaos warriors as one wandering monster.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Keeping track of who has searched

Postby j_dean80 » April 21st, 2018, 9:59 am

knightkrawler wrote:
Anderas wrote:I am thinking about spicing the treasure deck up with an ambush card. That would place an entire group of monsters instead just one.

Or to give the EWP an additional EWP card instead of a hazard.

I think that the basic treasure search is quite well balanced already with one third bad and two third good cards, I just want to spice it up with more variety.


But that one bad card would be, say, four times as bad as a regular bad card.
And then there's quest entries for wandering monsters that already account for difficulty and hero level by listing up to three chaos warriors as one wandering monster.


Perhaps it could be limited to a pack of goblins or skeletons depending the atmosphere.
Blood - Good to the last drop

Ye Olde Inn Quest Design Competition 2024 Joint Winner


Rewards:
Participated in four (4) Miniature Exchanges. Participated in two (2) Miniature Exchanges. Grin's Stone Map Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
j_dean80

Ice Gremlin
Ice Gremlin
 
Posts: 2340
Images: 30
Joined: December 6th, 2016, 2:48 pm
Location: Illinois, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Zargon
Usergroups:
Scribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Keeping track of who has searched

Postby lestodante » April 21st, 2018, 10:32 am

Well.. you can track the searches by simply using an undeleble marker directly on the questbook but also add a mark on the board too so the Heroes will also be able to remember their searches :lol:
Anyway, I like the idea of Pancho about making a separate search for each furniture, it takes more sense.
And for the wandering patrol you can make a special rule only in few quests, so when a wandering monster card is picked, you roll a die and add as many wanderin monster as the number of the result (only once per quest) or if you already decided how many monsters are coming, place them only if the die result is more than a certain number (for example: 1-4 just 1 monster, 5-6 place the wandering patrol).


Rewards:
Wizard of Zargon Group MemberParticipated in four (4) Miniature Exchanges. Participated in two (2) Miniature Exchanges. Encountered a menacing Chaos Warlock!
User avatar
lestodante

Yeti
Yeti
 
Posts: 2705
Images: 5
Joined: January 7th, 2017, 9:40 am
Location: Italy
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberChampion Group Member

Re: Keeping track of who has searched

Postby Anderas » April 21st, 2018, 10:57 am

Knightkrawlers comment is valid indeed. As I use the Questimator, I have a good overview about if and how much more the hero group can endure without total party kill.

Using it in a Quest without checking that, would be... dangerous. Let's say in the Rescue of Sir Ragnar, you can do it. In Kellar' s Keep, not so much.

Maybe just taking an EWP card is the right thing... there you have the variability.


Rewards:
Hosted a Play-by-Post game. Played a turn in a Play-by-Post game. Created a Hot Topic. Participated in four (4) Miniature Exchanges. Participated in three (3) Miniature Exchanges. Zealot Miniatures: Twisting Catacombs Kickstarter Backer Destroyed a Zombie! Encountered a menacing Chaos Warlock!
User avatar
Anderas
NOT Andreas!

Polar Warbear
Polar Warbear
 
Posts: 3397
Images: 73
Joined: September 20th, 2014, 7:02 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Wizards of Zargon Group Member Adventurers' Guild Group Member Artists Group Member
Champion Group Member

Re: Keeping track of who has searched

Postby knightkrawler » April 21st, 2018, 11:32 am

It's definitely a good idea to sneak the card in when it fits. Of course, you won't let the players know...
Might also be a good idea to make good cards that are manifold as good as regularly, for example once you notice that the heroes get too hesitant to search at all.
But that has to be ever-weighted against the gold drains you have to offer a long-serving group of heroes that is basically maxed out.
Every group is different, so it's really difficult to foresee these things.
Kind of why I frown on people adding, adding, adding before they've even started playing.
HQ - Heroes & Villains (Dropbox-download link) https://www.dropbox.com/sh/jgj0kzsys9w38oh/AAA_VEHx6vMv4HKRX7IiOWTFa?dl=0
Feedback http://forum.yeoldeinn.com/viewtopic.php?f=38&t=3560
Gallery http://forum.yeoldeinn.com/viewtopic.php?f=56&t=1972&hilit=knightkrawler+gallery&start=200
____________________________________________________________________________________________________________

I've found a way of paying off old debts:
Always make more promises than you can break.


Rewards:
Grin's Stone Map Created a Hot Topic. Participated in four (4) Miniature Exchanges. Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock!
User avatar
Cheese Baron
knightkrawler
The Furry Blue Derailer

Witch Lord
Witch Lord
 
Posts: 5822
Images: 27
Joined: May 25th, 2012, 2:26 pm
Location: Regensburg, Germany
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Keeping track of who has searched

Postby DarakuTenshi » May 21st, 2018, 8:15 am

Pancho wrote:Jazzdrummer you are certainly not alone on this, I forget all the time. And making notes on it is a pain. Morcar's job can be painful enough without the Heroes bogging the game down searching every room one by one and taking forever to do it.

Your solution is spot on; just introduce the rule that each room can only be searched once. I've been doing this and it works really well.
Not only does it speed up the game and make the evil Wizard players task easier, it also fits the original theme of the Heroes getting greedy and racing each other for the spoils.

Important to note that I also allow one additional search for each piece of furniture in the room. If the quest notes state that the furniture has an item (quest treasure, potion, trap etc), then the hero gets that item, otherwise they get nothing. The Hero has to be stood adjacent to the piece of furniture. The room as a whole can still be searched once in the normal way, i.e by taking a treasure card.
Honestly, these rules iron out so many little problems with the basic game such as Heroes taking too long and the age old problem about how treasure chests and trapped furniture actually work.


I've been doing this "one search" rule since the game came out. It was more out of my youth not reading the rule correctly. As I came to find out that it could be searched by other players I kept it in play.
DarakuTenshi

Mummy
Mummy
 
Posts: 78
Joined: May 8th, 2013, 1:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Re: Keeping track of who has searched

Postby wallydubbs » November 2nd, 2018, 1:49 pm

I prefer the 1 search per room houserule; as in one hero searches the room and that's it.
After drawing a card the player keeps that card close by (I generally suggest the heroes don't record the gold and potions until after the quest; that way they can count card to room (unless a hazard or wandering monster goes back into the deck). Plus the heroes may not make it to the end of the quest, so record it once you're sure they'll make it out.


Rewards:
Wizard of Zargon Group Member
wallydubbs

Halberdier
Halberdier
 
Posts: 1342
Joined: October 18th, 2018, 7:15 am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Keeping track of who has searched

Postby benvoliothefirst » November 2nd, 2018, 9:41 pm

Personally I find the whole "multiple searches" concept ridiculous. The whole point of searching is to figure out if there is any special treasure called for in the quest notes. If not, it's nice that you MIGHT find a gemstone once in a while, but to me the whole point of wandering monsters who magically appear next to the searcher is to discourage heroes from even wanting to risk the treasure deck.

I think that if your heroes are metagaming to the point of keeping track of the number if good/bad treasure cards in the deck, you've given up all pretense of role playing. You need an evil wizard deck to move things along.
wickedmetal.blogspot.com <--I paint HeroQuest!
My players' monthly game results
Mods I Use:
Base Quests in four difficulty steps by Anderas
Random Events by Jacob Busby (pg.5)
Karlen's Circlet by AerynB/drathe/sajungzak
Heartfelt thanks to all of you who have worked to enrich the world of HeroQuest!
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!


Rewards:
Participated in a Miniature Exchange. Encountered a menacing Chaos Warlock!
User avatar
benvoliothefirst

Necromancer
Necromancer
 
Posts: 321
Joined: October 6th, 2016, 1:54 pm
Location: Manchester, NH, USA
Forum Language: English (United States)
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

PreviousNext

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 2 guests

cron