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Anderas wrote:I am thinking about spicing the treasure deck up with an ambush card. That would place an entire group of monsters instead just one.
Or to give the EWP an additional EWP card instead of a hazard.
I think that the basic treasure search is quite well balanced already with one third bad and two third good cards, I just want to spice it up with more variety.
knightkrawler wrote:Anderas wrote:I am thinking about spicing the treasure deck up with an ambush card. That would place an entire group of monsters instead just one.
Or to give the EWP an additional EWP card instead of a hazard.
I think that the basic treasure search is quite well balanced already with one third bad and two third good cards, I just want to spice it up with more variety.
But that one bad card would be, say, four times as bad as a regular bad card.
And then there's quest entries for wandering monsters that already account for difficulty and hero level by listing up to three chaos warriors as one wandering monster.
Pancho wrote:Jazzdrummer you are certainly not alone on this, I forget all the time. And making notes on it is a pain. Morcar's job can be painful enough without the Heroes bogging the game down searching every room one by one and taking forever to do it.
Your solution is spot on; just introduce the rule that each room can only be searched once. I've been doing this and it works really well.
Not only does it speed up the game and make the evil Wizard players task easier, it also fits the original theme of the Heroes getting greedy and racing each other for the spoils.
Important to note that I also allow one additional search for each piece of furniture in the room. If the quest notes state that the furniture has an item (quest treasure, potion, trap etc), then the hero gets that item, otherwise they get nothing. The Hero has to be stood adjacent to the piece of furniture. The room as a whole can still be searched once in the normal way, i.e by taking a treasure card.
Honestly, these rules iron out so many little problems with the basic game such as Heroes taking too long and the age old problem about how treasure chests and trapped furniture actually work.
Goblin-King wrote:When life gives you lemons, squeeze those lemons into your eyes, enter a berserker rage and punch life in the face!
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