IamGozer24 wrote:Uh that is not what Plate Mail or Chain Mail does in ANY version of the game. What version did YOU have?
I think the point that was being made was as follows:
Fear reduces your AD to 1, Courage boosts your AD by adding 2.
This is potentially a contradiction as a Hero with 4AD as standard who is under the effect of both spells, should use:
3AD - because Fear reduces his AD to 1, but Courage adds 2, making 3AD
OR
1AD - because Courage adds 2 giving him 6AD but Fear reduces it to 1AD
One solution offered was that because Fear effects are an absolute value (i.e. 1 rather than +/-1) then you apply the logic in the order that the spells were cast on the Hero.
This solution was criticised because if you adopt this principle of 'sequence of application' when faced with an "absolute" value (1) combined with a "relative" value (+/-1) in general then a Hero wearing Chainmail Armour (3DD an "absolute" value) and a Shield (+1DD a "relative" value) would either get 4DD or 3DD depending on the sequence in which they got dressed that morning (did I put my chainmail on first, before picking up my shield or the other way around), which isn't how anyone ever plays it.
Personally I also disliked the "absolute" and "relative" values and the "sequence of application" solution because an "absolute" value (1) is simply another way of writing 0+1 so is just as relative as +1.
My proposed solution is to amend the effects of Fear to -2AD
And welcome to the forum and enjoy "High Adventure in a World of Math"
= white skull, one "hit"
= black skull, one "hit"
= shield, cancels out one "hit"
Editions: 1989 Original Edition [89], First Edition [FE] and Second Edition [SE], 1990 Remake [90], 2021 Remake [21]
HQ Golden Rules Rule Fixes based on Original 1989 HeroQuest.
HQ Common Notification System to identify squares on the board