Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Make a small donation to Ye Olde Inn!
Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Count Mohawk wrote:If it's a normal pit trap, the Heroes can still attack, but they will roll one fewer Combat Dice while attacking and defending. That said, when the Hero falls into the pit trap, he won't be able to attack on that turn.
knightkrawler
This. It's a lot of free attacks for those monsters, basically.
And it encourages the purchase of the crossbow for more than one hero. And spellcasting, of course.
Noone likes the Wizard being a Rincewind-type character when things turn to *lemony goodness*.
Thor-in wrote:knightkrawler
This. It's a lot of free attacks for those monsters, basically.
And it encourages the purchase of the crossbow for more than one hero. And spellcasting, of course.
Noone likes the Wizard being a Rincewind-type character when things turn to *lemony goodness*.
That's great *lemony goodness* . I need to try to remember that one.
Both Count Mohawk and kightkrawler are right on how the pit trap should be played, that's how I would play it if I was Zargon.
mitchiemasha wrote:We have a rope for 100g. Now you can climb into a pit at no loss of BP. You Have to sacrifice a move Rd6 first though. Climbing halves your movement.
100g might be too much, what do you think?
Thor-in wrote:Yes, yes I do .
mitchiemasha wrote:To be fair the clean language filter is better. Don't know why but it amuses me. I didn't know what it was for ages.
Thor-in wrote:Hey, I just thought that lemony goodness was a good response for the question asked, it gave me a good laugh for today .
As for my filter, I have kids at home that says it all.
Users browsing this forum: No registered users and 3 guests