That thief class.... Wow. The ability to use a potion from an adjacent standing model is one of the evilest ideas I've seen. That works only with the EU rules allowance to attack your fellow heroes, otherwise the victims would be totally helpless!

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j_dean80 wrote:Important! After your Body Points have reached zero, you can never be saved by a fellow Hero's spell or potion. It will be too late. You will have died by the time it is your fellow Hero's turn--the only time when he can cast a spell or give you a potion.
This also says you would have to use the Healing Spell out of turn because “It will be too late.” if you waited ‘til your next turn. Or it is saying it would have to be on your current turn, but there’s no circumstance that would allow you to on your turn either.
Kurgan wrote:j_dean80 wrote:Important! After your Body Points have reached zero, you can never be saved by a fellow Hero's spell or potion. It will be too late. You will have died by the time it is your fellow Hero's turn--the only time when he can cast a spell or give you a potion.
This also says you would have to use the Healing Spell out of turn because “It will be too late.” if you waited ‘til your next turn. Or it is saying it would have to be on your current turn, but there’s no circumstance that would allow you to on your turn either.
It means by the next Hero's turn, so it would have to be on your own turn that you save yourself. The question is whether you can do your action "right then" which is how we all interpreted it up until this discussion. Most of the time when you die it's going to be on Zargon's turn.
We just played it like... oh, you died. Do you have any healing potions? (If so, revived). No? Do you have a healing spell? (Yes: Okay, but you already did an action just then when you searched for treasure, sorry... hope they find the elixir of life or you're starting with a new Hero on the next quest!).
The "does it make logical sense" issue is less important to me than "what was the intention of the designers here." I am treating it though a bit like defense... it just automatically kicks in.
Other players just say "screw it" and say another Hero CAN heal you on their own turn, after you have died technically. I'm still going with the "you have a chance to save yourself at the time" and not JUST with a potion of healing.
Bareheaded Warrior wrote:That'll teach me (or at least it should) for looking to the US rules for clarification on a point where the EU v2 rules are perfectly clear.
If your Body point total ever reaches zero, then your character is eliminated, he is no more, has ceased to be, is bereft of life, rests in peace, his metabolic processes are a matter of interest only to historians, he is an ex-hero.
Game System: Legacy of the Orc Warlord wrote:Other heroes may regain their equipment by being in the same room or passageway as the hero who collected everything.
Passing Items: A Hero can pass a potion, artifact, weapon, or any other item to another Hero only if the 2 Heroes are in adjacent squares and neither Hero is adjacent to a monster.
Important! After your Body Points have reached zero, you can never be saved by a fellow Hero's spell or potion. It will be too late. You will have died by the time it is your fellow Hero's turn--the only time when he can cast a spell or give you a potion.
Giving Items: As an action, a character can pass potions, artefacts, weapons, or any other items to another character that is in an adjacent square.
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