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GimmeYerGold wrote:I wanted to revive this thread to address a question I haven't seen discussed elsewhere:
HOW do you throw a weapon? The description of a throwable weapon says "this weapon can also be thrown" etc., implies that an attack action is required to throw the weapon, but it isn't explicit to the extent of how that happens.
Is the weapon thrown from the hand that is holding it, or directly from the inventory, not interfering with what the hero is holding as their weapon or shield?
If the idea of a "equipped" weapon comes to mind, one way to play it is the weapon must first be equipped by the Hero to be thrown, and then the hero is unarmed after throwing the weapon.
I ask this question because in my ruleset, changing equipment is an action, and recovering a lost thrown weapon is an action (similar to searching for treasure, it cannot be performed normally while a monster is present), so knowing if a hero must first equip a weapon to throw it, and if a hero must equip another weapon afterwards to be armed again is useful knowledge....
GimmeYerGold wrote:How do you play it, and how do the particulars of thrown weapons make sense or fit into custom rules for you?
NA Instruction Booklet p. 12 wrote:On A Hero's Turn
As a Hero, you may move and then perform an action, OR you may perform an action and then move. You may not, however, move part way, perform an action, and then finish your movement....
NA Instruction Booklet pp.12-13 wrote:Hero Movement
...
Looking And Opening Doors
...Looking is NOT one of the 6 actions.... Opening a door is also NOT one of the 6 actions. Both "looking" and "opening doors are simply considered to be additional things you at do on your turn.
...
Important: Getting caught in a trap, drinking potions, and picking things up also do not count as actions. They can be done at any time during your turn.
Goblin-King wrote:Spending 5 turns fiddling around to throw a weapon... It's like you don't want people to use thrown weapons!
Anderas wrote:I state in my rules:
* You may swap, drop and trade equipment before you take your action, but not afterwards.
So you have a long sword and there is an Orc not advancing, maybe because there's a trap in the way?
Ok, so you swap to hand axe
you throw as attack action.
Next turn it's on you, before you take your action, you swap back to long sword. You may announce it before, but then it will take effect right at the beginning of your next turn.
The only difference to not tracking the equipment at all is what equipment you have in Morcar's turn:
* You swap to Battle Axe before attacking? That means you have no shield equipped when Morcar strikes back.
that's the only point, really.
For treasure search, i state that you:
* Take a treasure card
* find thrown cards if the enemy that you threw at was in this room
* find dropped equipment and equipment of dead heroes
if the room was never out of sight since the throwing, dying or dropping took place.
So throwing and finding is two actions in total, whereas the finding is put together with the treasure search, so it shouldn't stretch the game.
Now, a thought that is not completely unrelated, but was crossing my mind right now:
With this rule it might be interesting to distinguish between Spear and Pilum.
The Spear may be thrown. The enemy may take it and throw it back. That's bad. But you can find and reuse it. That's good.
Ancient armies invented the pilum for that. It had a weakened point, so you could throw it, but then it was useless.
The point had another nice habit: If it hit a hard surface, for example a shield of an enemy fighter, it would deform and stay put. It basically rendered the shield useless.
Would there be an interesting use for a pilum in HQ?
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