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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Ethica:
The location of the thrown wepon is marked with an upside-down tile.
el_flesh wrote:some DMs make the heros unable to act at zero BP, and only fully DEAD at negative their body points! Zombies keep on trying to eat the hero; skeletons, mummies & fimir ignore the fallen one, goblins and orc keep attacking him until he dies, while chaos warriors will plant their foot in the back of the fallen hero and try to make him scream for help to lure his friends. If one of them can get a healing potion to him before he expires; he comes back to life!
Big Bene wrote:This gives me an idea:
I could make special markers for thrown weapons. When needed, the GM takes one of these and places it at the appropriate square on the board. But instead of beeing simple placeholders, you could make them "random generators" - the markers are placed in an upside-down stack, and the GM takes the uppermost one. The markers bear different icons - e. g. a broken dagger - indicating what happened. So you bring in variety without loosing more time than placing a marker would take anyway.
Of course you would still have to make up some house rule to determine where the weapon lands...
http://www.rothoehler.de/ThrownMarker.pdf
ken wrote:This is all getting out of hand Whats wrong with the occasional DEAD Hero Keeps them on their toes. Puck & I swop places, DM one quest, then Heros the next.This gives us a taste of both sides, (along with a taste of olives, marmite sangers, etc etc
Big Bene wrote:The occasional dead hero is a vital part of the game. But according to the orignial rules, a hero at null BP still can drink a potion and just continue playing, so Flesh's house rules are actually more lethal.
Ethica wrote:Where in the original rules does it say that a hero at 0 body points can drink a potion. All I can remember is the rules saying that when a hero'd body points reach 0 they are dead.
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