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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
Kurgan wrote:The NA version gives the Wizard's Staff, which while not super powerful, it's still a 2 combat die diagonal attack (granted, no different than the generic Staff in the EU version, but still). But other than a pile of daggers he can throw, he isn't much for straight up fighting. In a situation where all of the other Heroes permanently die except the Wizard, and he can't use the Spirit Blade to win... I just pity the player who allows that situation to occur.
Oftkilted wrote:I don’t get the NA change that blocked wizards from using the Spirit Blade. That means they would be completely useless in fighting any monster that is not affected by spells or anything other than a Spirit Blade. That’s just kinda bonkers. Either that or they need an alternate “spirit blade” type weapon for Wizards.
Kurgan wrote:Many of us have come up with our own upgrade systems including for the Wizard (including myself). There's no restrictions on Magic in the NA version. You get all your abilities right from the start.
Oftkilted wrote:The other key piece is that in the EU version every monster is visible in a room. You can’t block line of sight in a room, only in hallways/passages/corridors. (Ergo you can’t search for traps/secret doors in a room with monsters.)
Line of sight blocks exist only in corridors.
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