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Bob-Bob wrote:If you feel I missed anything, please let me know and be sure to tell me which page of the rules where I can find the difference.
Bob-Bob wrote:Mind Points (Pointed out by Sotiris)
EU: It is stated that if a hero runs out of MP, he dies as if he had run out of BP.
NA: It is simply mentioned that MP will be used in future expansions (and even then, running out of MP in those doesn't kill a hero, it only sends them into shock).
Bob-Bob wrote:Movement (Pointed out by Malcadon)
EU: The Heroes may not pass the same space in one turn, so they cannot backtrack.
US: Heroes are allowed to pass the same space however many times they want.
Bob-Bob wrote:Opening Doors (Pointed out by Malcadon)
EU: A Hero must enter a door after opening it.
US: A Hero may open a door, look inside, and then choose not to enter it.
Bob-Bob wrote:Combat (Pointed out by Big Bene)
EU: Heroes are allowed to attack other heroes in addition to monsters.
NA: Heroes may only attack monsters.
Bob-Bob wrote:Searching for Treasure (Pointed out by GimmieYerGold)
EU: A hero may search for treasure in both rooms and corridors.
NA: The rules explicitly state that treasure can only be found in rooms, not in corridors.
Bob-Bob wrote:Searching for Traps
EU: If a hero finds a trap, the evil wizard must place it on the board.
NA: If a hero finds a trap, the evil wizard must tell them where it's located but must not place it.
Bob-Bob wrote:Inside Pits
EU: You may not search while inside a pit.
NA: You may search the inside of a pit as though it were a room.
Bob-Bob wrote:Falling Rocks
EU: If you’re hit by a falling rock, the rules simply say to “move to an adjacent square” and mentions that if there’s no place to move, the hero dies.
NA: You’re given the choice to move to the space in front of or behind the rock, but the rules don’t say anything about what to do if there’s no place to move.
Bob-Bob wrote:Jumping
EU: Only sprung pit traps may be jumped.
NA: If a hero knows there is an unsprung pit, falling rock or spear trap in the way, they may attempt to jump it.
Bob-Bob wrote:Pits in Corners
EU: The rules do not describe what to do if a pit is located in a corner.
NA: The rules state that if a pit is in a corner, the hero may only jump to the space immediately after it. If there is a monster in the way, the hero has no choice but to fall into the pit.
Bob-Bob wrote:Disarming Traps
EU: A hero with a Tool Kit or a Dwarf may remove any revealed traps simply by standing next to them. A hero with a Tool Kit must roll a white or black shield (3/6 chance) while the Dwarf removes the trap instantly.
NA: Heroes may only remove unrevealed traps and must step onto the trapped space to do so, then roll 1 combat die to determine their success. A hero with a Tool Kit must roll a white or black shield (3/6 chance) while the Dwarf must roll anything but a black shield (5/6 chance).
Bob-Bob wrote:Sharing Items
EU: There is nothing about sharing items.
NA: It is mentioned that heroes are allowed to share gold with one another. It also also mentioned that one hero may pass a potion to another hero, but only on their own turn.
Bob-Bob wrote:Dead Heroes
EU: If a hero dies, a monster may steal his belongings on the evil wizard’s next turn if a hero has not already picked them up.
NA: These rules say that if there are no fellow heroes in the room, the monsters steal the dead hero’s belongings automatically.
Bob-Bob wrote:Becoming a Champion (Pointed out by Malcadon)
EU: After a completing three quests, a hero attains the title of "Champion". In the first edition, this is accompanied by a reward of 500 gold. The second edition does not include this reward.
NA: A hero becomes a Champion after completing all 14 quests. There is no reward for it.
Bob-Bob wrote:Rules unique to the EU version (Pointed out by Malcadon)
- The first edition proposes that the players practice in Mentor's arena, then move into first quest, called 'The Maze'.
- In the second edition, 'The Maze' has been replaced with a new quest called 'The Trial'. Instead of the arena, the players are told to play an 'Introductory game' that only uses the Monster cards.
Bob-Bob wrote:Character Sheet differences
Bob-Bob wrote:That should be everything. Again, please let me know if I missed anything. Hopefully I'll be able to get to doing a Europe vs. Japan rule comparison next.
Bob-Bob wrote:Game Piece differences
EU: All monsters only have 1 BP.
NA: Several monsters have been given more than 1 BP, and some have been given higher Attack and Defense values.
Bob-Bob wrote:Artifact differences
EU: Orc’s Bane says WEAPON.
NA: Orc’s Bane says May not be used by the Wizard.
EU: Spirit Blade says WEAPON.
NA: Spirit Blade says May not be used by the Wizard.
Bob-Bob wrote:Equipment differences
EU: Staff sets Attack to 2.
NA: Staff sets Attack to 1. Mentions that you cannot use a Shield with it.
Bob-Bob wrote:EU: Tool Kit allows you to remove any trap you find. Mentions that if you roll a skull, you fail to remove the trap.
Bob-Bob wrote:EU: Rock Skin does not mention when the spell wears off.
Bob-Bob wrote:EU: Sleep can be cast on other heroes. Can be defended by rolling 1 white die per MP. If a shield is rolled, the spell does not work. Can be broken by rolling 6 at the start of the target’s turn.
NA: Sleep can only be cast on monsters. Can be defended or broken by rolling 1 red die per MP. If a 6 is rolled, the spell is broken. Cannot be cast on Mummies, Zombies or Skeletons.
Bob-Bob wrote:EU: Veil of Mist mentions that the target can move through other heroes for some reason.
NA: Veil of Mist does not mention other heroes.
cynthialee wrote:I allow only one search for treasure per room, except for furniture and features that are indicated as otherwise. Prevents them from eating up game time in just looting.
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