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Kurgan wrote:A couple of new questions occurred to me. And forgive me but I can't seem to find the answer, and I see it has confused some of those who were converting EU quest maps to NA style...
So in the EU quest maps, whenever there is a "Falling Block Trap" it shows the falling boulder, and an arrow next to it. Now how I have always interpreted that, is the "arrow" is the actual square on which the trap is. Meaning if you step on it, you spring the Trap. The boulder icon is just to show what it is. Whereas on the NA quest maps, there is no arrow, the boulder icon IS the square the trap is on.
Now some seem to have interpreted it differently. So can someone clarify... it's NOT the square the "arrow is pointing to" or the square the Boulder is on which is trapped, but the "arrow square" itself, right?
Because I see in "Against the Ogre Horde" that there are a few instances of rooms where you can be trapped forever. In fact, in quest 2, it looks like at least two Heroes will be trapped, because in the second to last room (only one path) unless you get lucky and find the trap (after killing enough monsters), you are going to have to either try to jump the trap (opening a door in the process) or disarm it. Otherwise, somebody gets a head-full of rock and has to move forward (or be trapped) and then hopefully it wasn't the same person who had the Pass Through Rock Spell (who can then try to get through) but that least two others. No Spell Scrolls or Elven Cloak of Passage artifacts in that pack...
Edit: I guess technically you can win just by keeping the center room of monsters for one turn. So the door to "escape" is just for fun if someone wanted to exit the quest, it's not really a "game over" scenario.
Another question I had was relating to the EU 2nd edition (Instruction rulebook, see pp.7-10). It sounds like there's an "introductory game" and then "the full game." While the 1st edition had something about fighting goblins (and possibly other heroes) in a single room to "practice" the 2nd edition makes it sound like you are actually supposed to play "the Trial" without Magic because it says the only cards used are the Monster cards. Now I see that the Maze actually has secret doors (which don't use cards) so maybe they only mean no Treasure cards are used, because The Trial (EU Ed.) certainly has treasure chests that reveal stuff. So if you search and there's no specified Treasure, you just get nothing every time?
If you aren't allowed to use Magic, this makes the quest a LOT harder, and I feel sorry for whoever picks the Wizard in this quest!
Kurgan wrote:Interesting, so a Falling Block Trap never lands on your head, but it could land on the head of the poor guy standing on the "arrow" square?
I know the mechanic for revealing searched for traps is different too...
j_dean80 wrote:Kurgan wrote:Interesting, so a Falling Block Trap never lands on your head, but it could land on the head of the poor guy standing on the "arrow" square?
I know the mechanic for revealing searched for traps is different too...
If you search for traps they are placed on the board. A Dwarf automatically disarms placed traps. Other Heroes need a tool kit. (Can’t remember if they roll...where is that instruction book).
j_dean80 wrote:Kurgan wrote:Interesting, so a Falling Block Trap never lands on your head, but it could land on the head of the poor guy standing on the "arrow" square?
I know the mechanic for revealing searched for traps is different too...
If you search for traps they are placed on the board. A Dwarf automatically disarms placed traps. Other Heroes need a tool kit. (Can’t remember if they roll...where is that instruction book).
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