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cornixt wrote:You just set them all off while standing out of the way.
mitchiemasha wrote:I like to think of the big book write up as possible things you could include to Quest notes or Cards etc. The book itself wouldn't be needed in actual gaming or to be known by the players...
My intention was for a campaign to start off with basic rules, then as new Quest were played rule modifiers come into effect. Be it via quest notes or artifacts discovered in the last Quest. By the end of the campaign they players should be playing quite advanced rules.
cornixt wrote:Quest notes are what makes the game more than a hack and slash fest. You can put some pretty crazy stuff in a quest as a one-off. I don't know why everyone is so keen on making their updated HQ rules into a 100 page book that features every possible thing you could do. I'd much rather have 50 quests with a different unique rule in each one.
knightkrawler wrote:cornixt wrote:Quest notes are what makes the game more than a hack and slash fest. You can put some pretty crazy stuff in a quest as a one-off. I don't know why everyone is so keen on making their updated HQ rules into a 100 page book that features every possible thing you could do. I'd much rather have 50 quests with a different unique rule in each one.
Word.
knightkrawler wrote:Now, what if a hero announces the square he wants to free from traps and errs in where that square actually is? That is to say, he moves into the wrong square (which contains no trap at all and nobody tells him cause either they are pricks or they all haven't memorized correctly). What do you do? Tell him, "Dude, that's not your square" and let him move on, or "Pppprrrrrrzzzzzt, failure!" and end his move, or let him roll and go "Weeelll, you failed anyway, cause, dude, that's not your square"?
sajungzak wrote:He wastes his action. I tell him there is no trap to disarm on that square. At this point he has moved and performed (attempted) his action. Next player should search for traps, but that's their decision.
Sotiris wrote:Exactly. Let him lose his action on a free square, like he searched it.
knightkrawler wrote:Needless to say, I play a ruleset based on NA rules. To answer my own question, I concur with sajungzak and Sotiris all the way.
It's again one of those instances where the EU rule is plain bullshit, and the NA rule basically an improvement, but still poorly (prone to ambiguous interpretation) worded.
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