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Jalapenotrellis wrote:1. Search for treasure--requires "only if the room is uninhabited by monsters" (clear as day); only chest/furniture traps are sprung if searches for treasure are done prior to searches for traps.
2. Search for secret doors--requires "As a Hero, you can only search for secret doors if there are no monsters VISIBLE TO YOU" (and therefore, if in a corridor and you don't have line of site to a monster ahead of the barbarian in front of you, you could search for secret doors in that entire corridor because it says "Zargon will then disclose any secret doors located in the room or corridor that you are in..." So, a secret door could be revealed while a monster is present in the corridor behind that monster if the searching hero is behind a friendly character and line of site is blocked.
3. Search for traps--requires "As a Hero, you can only search for traps if there are no monsters VISIBLE TO YOU"
Since visible is still defined by the rules of sight in this game (spell casting), you could hide behind the barbarian in a corridor and search for traps behind a monster ahead of you that is still alive because you can't see him right now. It does NOT say HOW Zargon will then disclose any traps located in the room or corridor that you are in or how he lays them out (by line of site only or by full corridor) as it is clearly defined for secret doors.
Under the 'Looking and Opening Doors' section on p 13 of the instruction manual, it says that looking only reveals what is in line of site if in a corridor, whereas, a whole room is revealed when a door is open regardless of line of site. Under "How Zargon Reacts to Hero Movement" it specifically states "When a Hero "looks" down a corridor, place on the gameboard any closed doors, blocked square tiles, and monsters that are directly within the Hero's line of sight. (see page 15 "SEE" for clear line of sight.)
Jalapenotrellis wrote:Regarding revealing, I always thought that part was fairly clear--reveal a whole room, but only reveal by line of sight in a corridor.
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