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Sjeng wrote:I don't know if I said it before here, but we houserule that you can fire or throw any ranged weapon over a table, for a penalty of 1 combat die. The table blocks half of the monster, so your chances of hitting it are reduced. Makes sense to me.
Big Bene wrote:Guybrush Threepwood wrote:Talking daggers: Do you allow throwing daggers over a table?
Yes. The effects of furniture are practically not covered in the original rules, and it's tempting to make houserules fo that. But in fact, it's just another case of the ingenious simplicity that makes HQ so great. For "low" furniture (tables etc.) there's no effect mentioned in the rules, so it has no effect in the game - doesn't block line of sight or shooting. As for "high" furniture (cupboards, fireplace), it is always placed at the walls in all official quests, so blocking LoS is out of question anyway.
Kurgan wrote:yeah for all intents and purposes you could replace the NA GS furniture with stone block tiles for all most quests care about them... (except you can pass through stone with magic but there's no mechanic for passing through furniture.. the Companion App lets you but it's more of a debugging feature)
Speaking of the App, and I know it's no determination of original intent (some bugs and limitations still exist obviously) but it does let monsters pass straight through Treasure chests, even if "intangible furniture" is turned off.
SirRick wrote:I wonder if monsters moving through treasure chests is because of that weird room in Quest 4 of Kellar’s Keep. Behind the treasure chest “E” there is a secret door, and no mention is made that the chest moves to the side or anything, so you have to assume at that point you can walk over treasure chest spaces. I don’t remember if any other quests have similar secret doors. I believe Melar’s Maze has a door behind a throne, but the quest notes specifically mention the throne moves revealing the door.
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