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wallydubbs wrote:Only once can I account for a time where a hero got trapped in rock forever due to Pass Through Rock:
Barack Tor Burrow of the the Witch Lord, the heroes were going down that long corridor with all the false doors. The Barbarian and the Elf were just outside the door and expecting a battle. The Dwarf was lagging and still in the double-path corridor while the Wizard was between them, but still had line of sight on the Dwarf. The heroes wanted to get the jump on whomever might be in that room and Dwarf was first up in turn order.
The Wizard cast Pass Through Rock so the Dwarf could come in through the wall...
The Dwarf had rolled just enough to reach the "room", except it wasn't a room. The door was false and it was nothing but stone.
wallydubbs wrote:When it comes to furniture I think the options are either that both spells allow a hero to move through them or neither spell does.
Though I completely understand the argument if one wishes to say Pass Through Rock is an Earth spell and wood comes from trees, which grow out of the Earth. But let's not kill Veil of Mist any more then it already is.
Templar wrote:I was asked this question last time we played, regarding the pass through rock spell: "What if I end up in a furniture or on a monster after I walk through a wall?"
I didn't really know the answer, so we went with that the player gets bonus steps to the nearest unoccupied square. Now, for furniture this can seem ok, they are hard-material objects after all...but passing through monsters just did not feel right. And also, if you get bonus steps for monsters and furniture, why not for stone filled rooms?
Has anyone else stumbled upon this question? How do you play it?
The Admiral wrote:Templar wrote:I was asked this question last time we played, regarding the pass through rock spell: "What if I end up in a furniture or on a monster after I walk through a wall?"
I didn't really know the answer, so we went with that the player gets bonus steps to the nearest unoccupied square. Now, for furniture this can seem ok, they are hard-material objects after all...but passing through monsters just did not feel right. And also, if you get bonus steps for monsters and furniture, why not for stone filled rooms?
Has anyone else stumbled upon this question? How do you play it?
If a Hero attempts to pass through a wall onto a space that contains furniture or a monster I inform them that they cannot make that move. They lose no part of their move, and can continue moving.
wallydubbs wrote:I'd be merciful if a hero was to pass through rock and end their turn walking through a wall into a cupboard or something and say they're inside the cupboard.
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