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Figomurphy wrote:When a player passes through rock into another room should you not reveal the contents of that room immediatly? Then he can move back out if he wants to. A player could reveal the contents of 3 rooms in one turn if he uses it right? Or do you just reveal the rom he stops in?
I always revealed only the room or corridor where the Hero stopped. More likely that way to trap them in solid rock. If they could see every area they passed through then they would know where to stop giving them a large advantage. I believe revealing a room should be left to the Genie.
j_dean80 wrote:I always revealed only the room or corridor where the Hero stopped. More likely that way to trap them in solid rock. If they could see every area they passed through then they would know where to stop giving them a large advantage. I believe revealing a room should be left to the Genie.
j_dean80 wrote:I understand that most on here do not agree with my take on the game for most points. It is however my take and I do not try to force it on anyone but merely state it for a comparison.
I like the idea of a "Genie enter only room" or even take it farther to a doorless room that can only be accessed by pass through rock. Could have a special treasure in it for a spellcaster along with a pass through rock spell scroll to get back out.
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