Well, my first encounter with the concept of mercenaries (Men-At-Arms) or whatever, was with the Wizards of Morcar QP. I like the idea of initial fee and retainer. I have had this same difficult thought/decision for some time. I finally made the following rules:
Mercenaries may be hired on a tiered basis. In my Advancement System, each Hero gains a new title as he completes Quests.
* Hero
* Champion
* Veteran
* Knight
* Legend
As each Title is attained, new opportunities/abilities/shoppes become available.
As for Mercenaries, a Hero cannot hire any Mercenaries. Champions may hire one (1) Mercenary and this increases incrementally until a Legend can hire four (4) Mercenaries.
Each Mercenary type has it's own Recruitment Fee and has a retainer fee of 10 Gold Coins.
Bonus:Mercenary Advancement
Once a Hero has recruited/retained a specific Mercenary for 5 consecutive Quests (w/o the Mercenary dying), that Mercenary becomes a Master Mercenary. This Master Mercenary has improved abilities (i.e.; higher BP, higher attack, special abilities, etc.). The Master Mercenary has a higher recruitment fee and retainer fee.
Limitation: There can only be one of each type of Master Mercenary (Crossbowman, Halberdier, Scout and Swordsman).
Recruitment Fee / Retainer Fee
Crossbowman - 75 / 10
Halberdier - 75 / 10
Scout - 50 / 10
Swordsman - 100 / 10
M. Crossbowman - 150 / 50
M. Halberdier - 150 / 50
M. Scout - 100 / 50
M. Swordsman - 200 / 50
This of course is just the way I play. To each his own. Typically, my player's are too greedy to blow gold on Mercs. Usually, they will have a really tough Quest and almost die. The next Quest, they get smart and hire a merc, but then one of the following happens:
- The Merc dies within the first couple of turns
- The Quest is so easy, that the Merc doesn't do anything
- The hiring Hero forgets all about the Merc and never makes a single attack.
They usually then let the Merc go for next Quest and inevitably regret it.
It's actually kind of amusing.
Post Transfer from Old Forum - Original Post Date: Thursday February 28th, 2008 08:51pm