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Pass through rock - furniture and monsters

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Pass through rock - furniture and monsters

Postby tomye » August 1st, 2014, 4:13 pm

Or the wizard and elf could cast the two spells on the dwarf or babarian which then goes scouting if you do not play with the standard order of heroes.
Or the wizard cast on the elf the first, the elf the second on itself and rolls for good luck for a high movement to scout...
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Re: Pass through rock - furniture and monsters

Postby TMU » August 1st, 2014, 5:17 pm

Fair enough :)
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Re: Pass through rock - furniture and monsters

Postby Decipher » August 10th, 2014, 1:45 am

Closest open square just past any furniture or monsters when we play. We try to not over complicate the game as much as possible. I mean its pretty logical to believe that if the spell is powerful enough to pass through stone, why would a table or chest stop a player?


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Re: Pass through rock - furniture and monsters

Postby TMU » August 11th, 2014, 6:27 am

They're different materials ;)
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Re: Pass through rock - furniture and monsters

Postby knightkrawler » August 11th, 2014, 11:06 am

Decipher wrote:Closest open square just past any furniture or monsters when we play. We try to not over complicate the game as much as possible. I mean its pretty logical to believe that if the spell is powerful enough to pass through stone, why would a table or chest stop a player?


Why wouldn't it? Just maybe it's got nothing to do with a level of power, but with the molecular structure of the thing to be passed through. Or maybe...
It's in the wording of the spell what you can do and can't.
As far as HeroQuest is concerned, card text overrules rulebook text if they contradict each other.
The rules say a hero may not move through monsters (if not allowed), through furniture, or through walls.
Then the spell comes along and overrules this by stating the Hero "may move through walls". There's nothing in there that overrules the part where a hero can't move through monsters or furniture.
It's pretty logical to play it that way, or you don't, but then you've got yourself a houserule neglecting the original card text.
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Re: Pass through rock - furniture and monsters

Postby Decipher » August 11th, 2014, 2:04 pm

knightkrawler wrote:
Decipher wrote:Closest open square just past any furniture or monsters when we play. We try to not over complicate the game as much as possible. I mean its pretty logical to believe that if the spell is powerful enough to pass through stone, why would a table or chest stop a player?


Why wouldn't it? Just maybe it's got nothing to do with a level of power, but with the molecular structure of the thing to be passed through. Or maybe...
It's in the wording of the spell what you can do and can't.
As far as HeroQuest is concerned, card text overrules rulebook text if they contradict each other.
The rules say a hero may not move through monsters (if not allowed), through furniture, or through walls.
Then the spell comes along and overrules this by stating the Hero "may move through walls". There's nothing in there that overrules the part where a hero can't move through monsters or furniture.
It's pretty logical to play it that way, or you don't, but then you've got yourself a houserule neglecting the original card text.


I'm talking about if a player moves thru a wall into a "blind" room with furniture or monsters. If a bookcase happens to be along the same wall the player is passing thru, you are saying they would materialize into the bookcase and die? But if you tell them they can not pass into the next room because a bookcase is on the other side of the wall then that also breaks the rule that nothing in a room is revealed until a door is opened or a player can see into the room. You are revealing the contents of the room even though the player hasnt entered the room because of the bookcase. That is why I allow them to pass thru the object, if not it just causes pure chaos. I do not allow a player to pass thru furniture first and then thru the wall behind the furniture because of the rules you spoke of.


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Re: Pass through rock - furniture and monsters

Postby knightkrawler » August 11th, 2014, 3:02 pm

Square for square I tell the player if the move is possible because
a) it's unoccupied
b) there's a monster and I decide to let the hero pass (regular rule, that is)
If that's not possible he has to choose a square into a different direction or go back or stop.

So no, if a piece of furniture is behind a wall the hero wants to pass, it's not possible to pass through that wall because the furniture blocks that square. Theoretically, he moves through the wall, bumps into wood and turns into a different direction. There is no materializing in furniture directly behind a wall from the Hero's POV.

I don't put anything into the room until the hero has entered it and can "see" the contents, I just tell him square for square "possible" or "not possible" until he has found a point of entering the room or has not and turns a different way inside the room where he is and where he won't be in danger. If he has to choose a different square cause he can't pass through a wall because of a monster or furniture, I don't tell him which it is. The room remains dormant and unseen until a hero enters it or opens a door.
So, there's no materializing in furniture or monster if the hero doesn't choose to enter a room with his very last movement point and something occupies that square. That's called "dumb" in our rounds and is warned against in the card text and punished accordingly.

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Re: Pass through rock - furniture and monsters

Postby Decipher » August 11th, 2014, 4:28 pm

Well I think I'll just adopt the way you do it from now on KnightKrawler. That actually is a pretty good way to do it. I think I'm just getting a little lazy in my old age and just let the players pass on thru.


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Re: Pass through rock - furniture and monsters

Postby Bob-Bob » December 2nd, 2014, 6:12 am

Just popping in here to point out that the Japanese rules rectify this whole conundrum by saying that the heroes cannot pass through walls into "unexplored areas", which I'm guessing means they can only enter rooms that have already been revealed.
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Re: Pass through rock - furniture and monsters

Postby Goblin-King » December 2nd, 2014, 8:29 am

That sure takes the fun out of Pass Through Rock!

It's funny though... In all the years I've played I don't really recall this ever being a problem.
I'd say Blackthorn got it right a while back. In case you end up in an illegal square that is NOT wall, simply move the caster to the nearest legal square.


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