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Decipher wrote:Closest open square just past any furniture or monsters when we play. We try to not over complicate the game as much as possible. I mean its pretty logical to believe that if the spell is powerful enough to pass through stone, why would a table or chest stop a player?


knightkrawler wrote:Decipher wrote:Closest open square just past any furniture or monsters when we play. We try to not over complicate the game as much as possible. I mean its pretty logical to believe that if the spell is powerful enough to pass through stone, why would a table or chest stop a player?
Why wouldn't it? Just maybe it's got nothing to do with a level of power, but with the molecular structure of the thing to be passed through. Or maybe...
It's in the wording of the spell what you can do and can't.
As far as HeroQuest is concerned, card text overrules rulebook text if they contradict each other.
The rules say a hero may not move through monsters (if not allowed), through furniture, or through walls.
Then the spell comes along and overrules this by stating the Hero "may move through walls". There's nothing in there that overrules the part where a hero can't move through monsters or furniture.
It's pretty logical to play it that way, or you don't, but then you've got yourself a houserule neglecting the original card text.










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