by Daedalus » July 8th, 2026, 5:38 pm
The Jumping Attack houserule looks like fun to me.
Going back to a previous post or two, there was a question as to what use is jumping a trap to the NA Dwarf if he can more reliably disarm it. An edge case is possible if the trap is located in the corner of a corridor with a monster waiting out of sight a couple of squares farther down. Assume that the trap has been found and the Dwarf moves onto it for a disarm attempt. As he now has moved into the corner, the lurking monster is revealed which prevents a disarm action. At that point, the Dwarf can either stay planted where he is and accept the trap damage, but that's a bad option. Instead, he can attempt to jump the trap and move around the corner into the next corridor. Assuming that he succeeds at that 50/50 chance, he then can continue to move to the monster for an attack (if he has enough movement.) [This is incorrect. While there is restriction for monsters in a search for traps, disarming a trap carries no such onus. The Dwarf in question could disarm the trap rather than jumping. Of course, he then wouldn't be free to attack the monster and would possibly be vulnerable to attack in Zargon's turn--he may wish to jump after all. -edit]
About blind jumping, I'm for it. This means that a Dwarf blind-jumping a suspected trap includes the general location of traps in corridors, no corner needed as with the edge-case above. Certain room layouts would also qualify.
I treat blind-jumping a suspected trap square like jumping a spear trap, but it is harmless. The Hero must roll a combat die. If he succeeds by rolling anything but a skull, all is well and he may continue with his turn. If he fails by rolling a skull, he isn't stabbed, but his turn ends on the suspected trap square. This works well at the door of a room inhabited by monsters. If a Hero decides to jump into the room, he may occasionally avoid an otherwise unavoidable trap just within, but he will more likely risk tripping and forfeit his chance at a first attack, not to mention potentially blocking line of sight for any companions behind.
.. UNCLE ZARGON
WANTS.. YOU