Bareheaded Warrior wrote:Shark wrote:does anyone allow Hero’s an option of not jumping, but taking a turn to climb into the pit and then another to climb out? The idea being they wont take any damage doing it this way but clearly take longer to cross.
I don't.
Taking a turn to climb out of a pit would be introducing an inconsistency to me, pits (and their variants - pits of darkness, long pits and so on) are all consistent in that you can climb out of them for free, making an exception to that based on how you entered the pit would seem strange to me.
Equally jumping a pit brings with it a risk, will he or won't he, and therefore increases the fun of the game, giving an option to bypass this and replace it with something that removes the element of risk and fun and just makes the process slightly longer feels like a move in the wrong direction personally.
Back to the original post, and having read this thread again, I'm still sicking with option D!drathe wrote:Not really familiar with the European rules, but the American rules state more than one hero can be in a pit trap.
I appreciate that under NA rules, the sharing squares rule is suspended for the purposes of pits, but for me that is something of a quick and dirty fix. The restriction on two or more characters occupying the same square is a fundamental one for HQ, an early design principle that a lot of other material was built on top of, making an exception to that principle as a quick fix for a situation that rarely occurs, without considering the unintended consequences, and leaving that for generations of players to try and work through is a cheap shot.
If we now allow two characters to share the same square then...
Do they both suffer the reduced dice effect of the pit or is that meant to be between a character in the pit and a character outside it?
Does that even matter as strictly speaking the two characters cannot attack each other at all, as you are only allowed to attack a character who is adjacent to you and sharing the same square means that they are not on adjacent squares?
But then being not adjacent means that they could attack each other with crossbows, LOS is guaranteed as they are on the same square, and they are not adjacent so shoot away (and for that matter you could throw daggers too, you just wouldn't be able to stab each other with them as you are too close, but room enough to throw apparently)
If one was a spellcaster then presumably they would have LOS to another character on the same square, so they could cast a Ball of Flame, but would they both get roasted?
If another character wants to try and pass through a square occupied by two other characters, a monster and a hero for example, how does the passing rule work in that instance, a hero cannot pass due to the presence of a monster AND simultaneously he CAN pass due to the presence of a hero
And so on...
I also don't allow a Hero to climb in and out of a pit to avoid damage as the NA rules use this example:
Jumping A Pit Trap, p.20 wrote:In the above illustration, if the X square is occupied by a monster, and you are a Hero without any special armory weapons, you must voluntarily fall into the pit (suffering damage) and do combat with the Monster (at a disadvantage) from in the pit!
I wouldn't go so far as to say the sharing a square exception is a cheap shot, forcing unfair need for adjustment to a rare occurence. I would rather point to the intent, which is to allow a pit to continue to threaten Heroes even if someone has already fallen in or even if the pit is occupied by a monster. More danger=more fun. This extension of danger is a justifiable motive for an exception, as long as it can be understood within the rules.
As an NA Game System apologist, this is how I would play regarding your interesting points, being bound by the NA Game System:
- Do they both suffer the reduced dice effect of the pit or is that meant to be between a character in the pit and a character outside it?
Yes, as indicated by What Happens To A Hero In A Pit? on p.19: "When in a pit, you may also attack and defend, but you must roll one less combat die when doing so. (This applies to monsters as well.)" That's RAW, but you can look at it as the two combatants being equally hampered by the confining space. - Does that even matter as strictly speaking the two characters cannot attack each other at all, as you are only allowed to attack a character who is adjacent to you and sharing the same square means that they are not on adjacent squares?
Attacking is not limited to adjacent attacks. Diagonal and LoS attacks are nonadjacent examples of attacking. I see attacking from the same square as yet another nonadjacent attack. (But see the last bullet point below.) - But then being not adjacent means that they could attack each other with crossbows, LOS is guaranteed as they are on the same square, and they are not adjacent so shoot away (and for that matter you could throw daggers too, you just wouldn't be able to stab each other with them as you are too close, but room enough to throw apparently)
I believe the rules prevent a crossbow or thrown dagger attack within the same shared square space. Check A Trip To The Armory which begins on p.14: "These weapons allow you to increase your attack and defend strength and may also give you unique combat advantages. [Continuing on p.15:] For instance, daggers and crossbows are special weapons due to their ability to hit a monster from a distance." Attacking from the same shared square does not qualify as "from a distance", even is LoS exists. Noting that a shared square space is nonadjacent does not address the "unique combat advantage" and only serves to confuse the special purpose of these weapons. - If one was a spellcaster then presumably they would have LOS to another character on the same square, so they could cast a Ball of Flame, but would they both get roasted?
No. Ball of Flame is cast on a monster, not the square it occupies. - If another character wants to try and pass through a square occupied by two other characters, a monster and a hero for example, how does the passing rule work in that instance, a hero cannot pass due to the presence of a monster AND simultaneously he CAN pass due to the presence of a hero
In your example, a Hero wishing to pass would first need to fall into the pit and take damage. He would then need to satisfy no less than two requirements: pass another Hero and pass a monster. The first requirement is allowed by the rules, but the second isn't. Logically, the Hero may not pass as one of the rules is not satisfied. Falling into the pit is therefore unnecessary and the Hero simply would remain blocked. - And so on...
Indeed, other issues may arise with an NA pit. One I thought of is how many Heroes or monsters should be allowed in such a pit? Certainly more than one, as evidenced by the sharing a square rule. As we're looking at one square with four adjacent walls, I'd say extrapolate from the gameboard: 1 figure +4 "diagonal" figures, or 5 figures max may crowd within. If there is a mix of Heroes and monsters, I'd think the confined "adjacency" of a pit would limit attacks to one monster and one Hero as if facing off within a single-square corridor.





















= one hit
= one hit & pushback
= cancels one hit




