• Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Where do you disarm a trap from?

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Where do you disarm a trap from?

Postby Daedalus » February 21st, 2026, 3:01 pm

BlackJax wrote:Allowing the heroes to jump any "found" trap makes sense as a workaround, and I think that is the approach in the NA version, but I'm trying to understand the official UK rules first and I don't think they allow you to jump a found trap only to jump a pit (in the sense of a pit trap that has already been activated).

While you are correct that jumping a trap works in the NA version, I had also checked the harder-to-parse EU version.

p 5 of the Rules of Play (2nd ed) wrote:Jumping a Pit
Characters and monsters may attempt to jump across a pit trap. They must have enough movement to get across the pit, counting the pit square as one space. . . .

The section title is misleading. Though a pit is part of a pit trap, they are not exactly the same thing. A pit is only the resulting obstacle once triggered; it is not also the other state, a found element (a one-square pit not yet triggered) represented by a removable pit tile placed on the board:

p 5 of the Rules of Play (2nd ed) wrote:Secret doors and traps
. . . Pit traps and falling block traps are placed onto the board when found. . . . Trap tiles may be removed from the board . . ."


My interpretation goes as follows: A Hero finds a pit trap marked on the Quest map and so Morcar places a pit trap tile at the board location. Knowing where this potentially dangerous obstacle is located, he can jump the pit trap/pit square as per the first cited rule above rather than attempting a disarm attempt or voluntarily stumbling into it.

I should mention that I've never played the EU rules. While I consider my judgement handicapped by lack of experience, I also feel my assessment is unburdened by previous play bias. So feel free to accept or reject my interpretation, of course. Unlike the print in the Rules of Play, I understand that everything is not all black and white.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5323
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Advertisement

Make a small donation to Ye Olde Inn!

Donate via Paypal

Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.

Re: Where do you disarm a trap from?

Postby Gold Bearer » February 21st, 2026, 3:45 pm

Daedalus wrote:Unlike the print in the Rules of Play, I understand that everything is not all black and white.
But a lot of the rules are black and white and a lot of the printed rules aren't.

I'm sorry. :(
:goblin: 1BP, :orc: 2BP, :fimir: 3BP, :skeleton: 1BP, :zombie: 2BP, :mummy: 3BP, :chaoswarrior: 4BP, :gargoyle: 5BP. US :chaoswarrior: 3BP, US :gargoyle: 4BP.

Upcast/Overcast/Combined Spells + New Combined Fusion Spells: viewtopic.php?f=38&t=7219

General Rules Including Element Effects & Dynamic Turn Order: viewtopic.php?f=38&t=7089


Rewards:
Grin's Stone Map Hosted a Play-by-Post game. Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Destroyed a Zombie! Shattered a Skeleton! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Encountered a menacing Chaos Warlock!
Gold Bearer

Exiled
Exiled
 
Posts: 1792
Joined: June 4th, 2012, 4:21 pm
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Adventurers' Guild Group Member Champion Group Member

Re: Where do you disarm a trap from?

Postby Daedalus » February 21st, 2026, 5:33 pm

Gold Bearer wrote:
Daedalus wrote:Unlike the print in the Rules of Play, I understand that everything is not all black and white.
But a lot of the rules are black and white and a lot of the printed rules aren't.

I'm sorry. :(

Allow me to clarify my meaning. I meant that while it is accepted by myself that there is a degree of ambiguity behind the intent of some of the rules in the Rules of Play, the color of the printed text is certainly black and the pages that it is printed on is unequivocally white. So at least we can agree that the color is definite. Apology accepted. ;)
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5323
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Where do you disarm a trap from?

Postby BlackJax » February 24th, 2026, 8:22 am

Daedalus wrote:
p 5 of the Rules of Play (2nd ed) wrote:Jumping a Pit
Characters and monsters may attempt to jump across a pit trap. They must have enough movement to get across the pit, counting the pit square as one space. . . .

The section title is misleading. Though a pit is part of a pit trap, they are not exactly the same thing. A pit is only the resulting obstacle once triggered; it is not also the other state, a found element (a one-square pit not yet triggered) represented by a removable pit tile placed on the board:

p 5 of the Rules of Play (2nd ed) wrote:Secret doors and traps
. . . Pit traps and falling block traps are placed onto the board when found. . . . Trap tiles may be removed from the board . . ."


My interpretation goes as follows: A Hero finds a pit trap marked on the Quest map and so Morcar places a pit trap tile at the board location. Knowing where this potentially dangerous obstacle is located, he can jump the pit trap/pit square as per the first cited rule above rather than attempting a disarm attempt or voluntarily stumbling into it.


Possibly but this section of the rules uses the word "pit" in the title and twice in the quoted text, but "pit trap" only once in the quoted text so isn't it more likely that the "pit trap" is the misleading part?

Also if we accept (not sure that I do but if) that it did mean Pit Trap then where does it say how we are supposed to handle a Falling Block Trap (not a fallen Blocked Square Tile) but the found but not yet triggered Falling Block Trap as you would expect/hope them to be consitent but that isn't mentioned in reference to Jumping?
BlackJax HeroQuest Compendium
Line-of-Sight One Pager
Exploding Combat Dice
:blackshield: = "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
:skull: = "skull"
:whiteshield: = "shield" cancels out a skull (hero & monster)
Snake Eyes
If you roll :roll1: :roll1: on your movement roll then the evil wizard player may immediately place a Wandering Monster
BlackJax

Fimir
Fimir
 
Posts: 71
Joined: December 22nd, 2025, 5:47 am
Forum Language: British English
Hero:
Evil Sorcerer: Morcar
Usergroups:
Champion Group Member

Re: Where do you disarm a trap from?

Postby Daedalus » February 26th, 2026, 2:48 pm

Didja ever post a reply and lose it? I think this is my fourth go at it (VPN effect), :oops: so it's shortened. I do appreciate your thoughts and have learned something about the Rules of Play from them.

BlackJax wrote:
Daedalus wrote:
p 5 of the Rules of Play (2nd ed) wrote:Jumping a Pit
Characters and monsters may attempt to jump across a pit trap. They must have enough movement to get across the pit, counting the pit square as one space. . . .

The section title is misleading. Though a pit is part of a pit trap, they are not exactly the same thing. A pit is only the resulting obstacle once triggered; it is not also the other state, a found element (a one-square pit not yet triggered) represented by a removable pit tile placed on the board:

p 5 of the Rules of Play (2nd ed) wrote:Secret doors and traps
. . . Pit traps and falling block traps are placed onto the board when found. . . . Trap tiles may be removed from the board . . ."


My interpretation goes as follows: A Hero finds a pit trap marked on the Quest map and so Morcar places a pit trap tile at the board location. Knowing where this potentially dangerous obstacle is located, he can jump the pit trap/pit square as per the first cited rule above rather than attempting a disarm attempt or voluntarily stumbling into it.


Possibly but this section of the rules uses the word "pit" in the title and twice in the quoted text, but "pit trap" only once in the quoted text so isn't it more likely that the "pit trap" is the misleading part?

Also if we accept (not sure that I do but if) that it did mean Pit Trap then where does it say how we are supposed to handle a Falling Block Trap (not a fallen Blocked Square Tile) but the found but not yet triggered Falling Block Trap as you would expect/hope them to be consitent but that isn't mentioned in reference to Jumping?

Thinking upon this from your perspective as a long-time EU player, I think you are already onto the correct conclusions without my input. That said, taking the NA perspective into account (as I am want to do as I started from that ruleset), I'm happy with the slight wiggle-room provided by the single pit trap reference as it acts as a topic sentence for the paragraph. The paragraph would better support my interpretation if the next sentence had read: "They must have enough movement to get across the pit trap, counting the pit square as one space," but it doesn't.

Thinking upon the lack of mention about jumping a falling block trap, it would have been better to insert this sentence as a third paragraph of Secret doors and traps: "Once found, characters may jump a square marked by a pit trap or falling block trap tile. They must have enough movement, counting the tile square as one space." But it doesn't.

The what if just above is basically a repeat found under Jumping a Pit, meaning inefficient writing would be included to just fit it in. So my point is only illustrative of how to apply the understanding of rules to the concepts of another section rather than relying on RAW. I don't believe this will help in your case as the assumption isn't supported enough for your criteria, but there you are.
..
UNCLE ZARGON
Image
WANTS.. YOU


Rewards:
Wizard of Zargon Group Member Grin's Stone Map Played a turn in five (5) Play-by-Post games. Created a Hot Topic. Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy!Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered all eight (8) Game System monsters. Encountered a menacing Chaos Warlock!
User avatar
Editor-in-Chief
Daedalus
Dread Ruleslawyer

Wizard
Wizard
 
Posts: 5323
Images: 14
Joined: May 9th, 2011, 2:31 pm
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberScribes Group MemberAdventurers' Guild Group MemberArtists Group MemberChampion Group Member

Re: Where do you disarm a trap from?

Postby wallydubbs » March 16th, 2026, 6:19 pm

It's happened to me often enough that I was writing paragraphs in replies and then I press the wrong thing or get logged out... Yeah it happened to me often enough. So I completely understand.
The argument, I stopped caring about. I have my own way of doing it and it works for me.


Rewards:
Wizard of Zargon Group Member Hosted a Play-by-Post game.
Arena Master
wallydubbs

Swordsman
Swordsman
 
Posts: 1864
Joined: October 18th, 2018, 7:15 am
Forum Language: English (United States)
Evil Sorcerer: Zargon
Usergroups:
Wizards of Zargon Group MemberChampion Group Member

Re: Where do you disarm a trap from?

Postby The Admiral » March 17th, 2026, 11:07 am

wallydubbs wrote:The argument, I stopped caring about. I have my own way of doing it and it works for me.


This is Heroquest 101 for me.


Rewards:
Grin's Stone Map Slain a measly Goblin! Slaughtered an Orc! Killed a mighty Fimir! Shattered a Skeleton! Destroyed a Zombie! Unravelled a Mummy! Crushed a powerful Chaos Warrior! Smashed a massive Gargoyle! Encountered a menacing Chaos Warlock! Encountered all eight (8) Game System monsters.
The Admiral

Halberdier
Halberdier
 
Posts: 1473
Joined: April 8th, 2015, 7:31 am
Forum Language: British English
Hero:
Evil Sorcerer: Zargon
Usergroups:
Champion Group Member

Previous

Return to Official Rules

Who is online

Users browsing this forum: No registered users and 1 guest