Bareheaded Warrior wrote:I'm not sure that the failure to specify only one search (for treasure) per room (or passage) should be taken to mean that multiple searches were allowed, because you could equally say that failure to specify that multiple searches were allowed should be taken to mean that only one is allowed.
Yes, exactly, and this is our "two faces or a vase" problem. It could mean either. Some players will look at the rules as written and immediately assume only one search is allowed, while other players look at exactly the same rules as written and assume multiple searches are allowed.
Then the former meet the latter in real life or the internet and get into an endless argument about it.
Whichever one the designers had in mind, they might not have bothered to outright state it because it was so obvious to
them what they meant (a common problem in rules writing).
I'm put in mind of the odd note in 1st edition that "Monsters may not move treasure", slightly revised in 2nd edition to "Monsters may not move treasure chests." Even if that wasn't in the rules, it would never have occurred to me that monsters could move treasure / treasure chests. It would never have crossed my mind. To me that's a pointless addition. I would have assumed they couldn't unless the rules explicitly said they could. But it must have been spelled out for a reason.
Somebody during playtesting must have thought, "Well, it doesn't say they CAN'T, so that means they can!"
What I've been trying to do is figure out, from the wider context, what the designers' intention was. (It might have changed from 1st to 2nd edition, which makes it even trickier.) "What's the most practical and sensible way of playing it given the rules and components we have?" is a somewhat different question to, "How did the designers expect you to play it, and did they make their intent clear?"
Bareheaded Warrior wrote:First Edition
I see you making several assumptions here, which I was questioning in my last post. Which brings me to yet another really long reply...
Bareheaded Warrior wrote:1. As you can only search for treasure once per "area" (my assumption) and there are always more cards available than "areas" the treasure card deck you will never get through the whole deck in a single quest (so you do not need to nor should you shuffle at any point during the game)
Two things here.
Firstly, you're starting with an assumption: one search per area. What exactly made you assume that it's one search per area? e.g. Is it because the 1st edition Treasure deck rules would be easily abusable for infinite gold if multiple searches were allowed?
I'm just trying to pin down precisely what it is that made you say, way back when, "Oh,
that's what they meant."
Secondly, if you won't get through all the cards in a single quest (which I agree with), why do the rules return gold and potion cards to the bottom of the deck?
This is going to take me a while to go through, so bear with me.
Bareheaded Warrior wrote:5. Having drawn a card you action the effects where they are instant, Wandering Monster, Trap, "Increase Your Treasure", or Potion (that can be used instantly) and then you discard it. For tidiness you discard not to a discard pile but return to the bottom of the deck (functionally within this edition the two things are identical because of point 1, which is why it doesn't specify for traps and WMs as the only 2 options, discard to discard pile or return to bottom of the deck are functionally identical, the only exception is potions)
You're using 'discard' in a broad sense here and I think it's getting in the way a little.
To be more strictly accurate, in the 1st ed rules, after you carry out the effects of a Treasure card, you do the following:
- Gold: write down the gold, then return the card to the bottom of the deck (as per the rulebook and the card)
- Potion: keep it until you use it, then discard it (as stated on the card) and return it to the bottom of the deck (as per the rulebook)
- Trap: Neither the rulebook nor the card tells you what to do.
- Wandering monster: Neither the rulebook nor the card tells you what to do.
In my previous post I was a little fuzzy about this too, because I failed to notice that the potion
card says to discard it, whereas the
rulebook says to return it to the bottom of the deck.
I suspect that the potion card says to discard it because you can keep potion cards for a while, unlike all the other Treasure cards, and so they put wording on it similar to spells, which you also keep for a while until you use them. The fact that it doesn't quite align with the wording in the rulebook about potions may well be an accident. To be really pedantic, you could say that with a gold card you return it to the bottom of the deck, whereas with a potion card you discard it and
then return it to the bottom of the deck (which is the same thing with extra steps).
Still, the potion card text as written introduces a point of ambiguity. Since the potion card says "the card is then discarded", while the rulebook says the potion card goes on the bottom of the Treasure deck, the reader could infer that 'discarding' is the
same as 'placing on the bottom of the deck'. They might therefore assume that traps and wandering monsters
also go on the bottom of the deck. I think this is the assumption you've made--am I right?
If you're only searching once per area it's not going to matter because you'll never get far enough through the Treasure deck to see the previously drawn cards again anyway. However, if you search multiple times it would make a big difference.
In any case, is this assumption warranted?
Let's leave the potion card text aside for a moment. The rulebook specifically says you return gold cards and potions, but it doesn't say anything about wandering monsters or traps. The cards for gold also say you return them... but the wandering monster and trap cards don't say anything.
Once again (sigh) we're left with an omission that can be read in one of two ways:
a) Wandering monsters and traps are
not returned to the Treasure deck. They are discarded to some sort of discard pile (like the one that presumably exists for used spell cards). Otherwise the rules and cards would have told you to return them, like they do for gold and potions... but they conspiciously don't.
b) Wandering monsters and traps
are returned to the Treasure deck. After all, potions are 'discarded' by returning them. Therefore discarding must be the same as returning. After applying its effects, the only thing you can do with a WM or trap card is get rid of it somehow--it's not a continuous-effect card or a card you keep. Therefore you discard it. Therefore you return it to the bottom of the deck. The rulebook and cards don't bother to say this simply because it's an oversight, or because it's so obvious it would be unnecessary.
I interpret it as (a), whereas you interpret it as (b), I think.
To me (b) seems like a longer and more fragile chain of reasoning. You have to notice the discrepancy/equivalence between the potion card text and the rulebook text for potions, and then extrapolate from it.
Anyway, let's get back to the whole "putting cards on the bottom of the deck" thing. Why does that instruction exist at all? What's the point of it?
Coming back to your point 5 again, you mention tidiness as the reason:
Bareheaded Warrior wrote:For tidiness you discard not to a discard pile but return to the bottom of the deck (functionally within this edition the two things are identical because of point 1, which is why it doesn't specify for traps and WMs as the only 2 options, discard to discard pile or return to bottom of the deck are functionally identical, the only exception is potions)
But again I think you've made several assumptions that aren't necessarily justified.
Firstly, how do you know it's 'for tidiness'? That's one possibility, yes. But it's also fussy and time-consuming. What's quicker and easier: lifting up a deck of cards, turning a card you just read face-down and carefully placing it underneath the deck (possibly handing it back to the evil wizard player to do all of this) ... or just chucking the face-up card into a discard pile?
HQ doesn't seem to care about tidiness when it comes to, say, discarding spell cards.
Secondly, did any other mass-market games from that era have a rule about returning a card to the bottom of a deck without shuffling, purely for tidiness? There may well have been some but I can't think of any. Generally when cards were returned to decks it was because they might play a further part in the game.
To my mind, it seems more likely that the designers thought it was important to put these cards back in the deck rather than removing them. For some gameplay reason.
Moving on, you say that discarding to a discard pile and returning to the bottom of the deck are functionally identical if only one search is permitted per area. That's true. But I don't see why it explains the lack of instructions for WM and trap cards. If it did, then why don't gold cards lack instructions too? Why do gold cards tell you what to do with them after you've written down the value?
Both the rulebook and the card text for gold cards say to return them to the Treasure deck. Yet that's pointless if it's functionally identical to discarding them. Why not just say "write down the value" and that's it? Leave out the line about returning them, just as it's left off the WM and trap cards. Or, as you suggest, you could have just hung onto the gold cards until the end of the Quest before totalling them up.
Same with potions: why does the rulebook insist that you return them to the bottom of the deck when it really doesn't matter? What matters is that you, the player, get rid of the card you're holding.
In other words, if discarding and returning to the deck are functionally the same in 1st edition, then
all gold / WM / trap cards should say "return to the Treasure pile". Or they should
all say nothing about what to do with them. Similarly, the rules should say the same thing for all of them, or say nothing for any of them. Why are they described differently if it amounts to the same thing?
From all of the above, the conclusion I draw is that the designers wanted you to return gold (and potions) to the bottom of the deck, and made very sure you knew about it... but either
didn't want you to return traps and WMs, or didn't care either way.
The trouble is, that doesn't make much sense
either with one search per area,
or with multiple searches.
- With one search per area, there's no reason to return any cards to the deck at all (you'll never get that far down). So there's no reason to include instructions for returning gold but not for traps and WMs.
- With multiple searches, it's really important that you
do return traps and WMs to the bottom of the deck to maintain danger in the deck and prevent the infinite money pit problem.
That's why it looks to me like the 1st ed treasure rules don't make sense from a perspective of "What did the designers actually intend?" I can't figure out what they were trying to achieve.
The fact that they revamped the treasure cards in the 2nd edition speaks volumes. Whatever their intention was, either it didn't come across properly in the 1st edition, or they actually reversed course and changed their minds about how searching for treasure should work.
When I look at the 1st ed rules I just see a tangled mess. The only way to make that tangled mess work sensibly is to allow only one search per area, so for the practical purpose of actually playing 1st edition, go for it. But whether that was
intended is another story.
It's a bit like the argument I was having with MonsterMotor over on the falling block trap thread. MM feels that the 1st ed falling block trap rules, as written, are incoherent and broken, and players need to 'fix' or 'repair' them by making some sensible assumptions. By contrast, I think they're internally consistent and clear. Silly, but consistent and straightforward in their silliness--no confusion or interpretation needed. It turns out I have the same problem with the 1st ed Treasure deck rules that MM has with the 1st ed falling block trap rules. Oh the irony!
However... as I was typing all of that out, a thought occurred to me. Maybe the writers were specific about "bottom of the deck" because they were worried about the players (kids) discarding used Treasure cards to the TOP of the deck. That seems self-evidently absurd to an adult player or an experienced boardgamer, but it wouldn't necessarily be obvious to a young kid. "What do we do with this now? I guess we put it back where it came from."
Unfortunately that still doesn't explain why wandering monsters and traps don't tell you what to do with them. Putting a WM or trap back on the top of the deck would cause just as much trouble as putting a gold card back on top.
Enlightenment on these issues is requested.
