I haven't been on here in a while, so my reply may be a little bit lengthy... So here is a
tl;dr for you. This is the current wording of my Line of Sight rules for HeroQuest. I find it pretty clear on what does and doesn't block LoS (in my game at least, feel free to disagree):
“Line of Sight is used for spell casting and attacking with ranged weapons. If you can draw an unobstructed straight line between
any part of the attacker’s square to the
center of the enemy square, the attacker has Line of Sight (LoS) to that target. Squares containing Walls, closed doors, Blocked Square tiles, triggered Falling Block Trap tiles, and similar objects, are
Completely Obstructed, and block LoS through them. Squares containing Heroes, Monsters, Men-at-Arms, Mercenaries, Tall Furniture (Bookcase, Cupboard, Fireplace, Weapon’s Rack, or similar), and similar objects, are
Partially Obstructed, and also block LoS. Squares containing Short Furniture (Alchemist’s Bench, Rack, Sorcerer’s Table, Table, Throne, Tomb, Treasure Chest, or similar)
do not block LoS. The center of the line may
touch the corner of, but not pass through any part of, a completely or partially obstructed square. This allows for instances such as the attacker leaning to get the best shot, or the enemy hiding behind cover. The line
may pass between two obstructed squares which meet only at their corners, as long as at least one of those squares is only
Partially Obstructed, such as between a wall and a diagonally adjacent square containing an enemy. The line may
not pass between two
Completely Obstructed squares which meet only at their corners, such as the corner where a wall and a Blocked Square tile meet.”
...
Sheytan wrote:Hi all,
I want to break down whether the elf can cast a spell targeting the barbarian.

There are three (!) points that needs to be addressed to figure this out:
- Does furniture block LoS at all?
- Does furniture only block LoS on the visible outline of the 3D print or of the whole tile it's standing on?
- Do two different pieces of furniture on diagonally adjacent tiles block the diagonal space between them?
Daedalus wrote:4. Does the particular height of a piece of furniture bear on its blocking line of sight?
I’ll answer these a bit further on. But first...
Bareheaded Warrior wrote:At my table(s) we have always played that the fireplace must be placed against a wall (quest design constraint) and that tall furniture (bookcases & cupboards) DO block LOS.
I agree. I also count the Fireplace and Weapon's Rack (as well as the Bookcase and Cupboard) as tall furniture, simply based on the height of the furniture minis themselves. The Weapon’s Rack has all manner of broken Shields, Helmets, Suits of Armor, Weapons, etc. blocking your view, which makes it difficult to target someone on the other side through all that mess. All other furniture (Alchemist’s Bench, Rack, Sorcerer’s Table, Table, Throne, Tomb, Treasure Chest, or similar) I consider as short furniture, and don't block LoS.
Bareheaded Warrior wrote:Whilst it is true that nowhere in the rulebook does it state that any furniture blocks line of sight, it is also true that in every official published quest* for the original HeroQuest, tall furniture (cupboards, bookcases etc) was always placed against walls, so the scenario in which it could have blocked LOS never arose.
There were some instances in base game quests where I determined LoS was blocked by tall furniture, even though the tall furniture was always situated up against a wall. Gathering Storm (base game) Quest 5: Melar's Maze had such a situation with the Cupboard in the lower right room of the quest map:
EDIT to include image links: (
https://boardgamegeek.com/image/9394825/cavemanlogic)
You could have a situation with a Hero in the square just south of the Cupboard, and a Monster in the square just north of the Cupboard, and I would rule that they could not see each other.
Bareheaded Warrior wrote:I also don't agree that furniture didn't obstruct movement, again it wasn't explicitly stated that furniture does or doesn't obstruct movement, but the fact that the original furniture was all three dimensional models that physically occupied the appropriate squares... The whole point of furniture in the game from my point of view (aside from being used for atmosphere) is that it can be used to effectively change the shape of what are otherwise fixed shape rooms which increases the options and variety of the quests.
Agreed! In theory, the furniture minis should mostly fill their designated spaces on the board. This would make it clear that they all block movement through those squares, and the taller ones block LoS through their squares as well.
I have had issues with the *scale* of the furniture in the newer 2021 version of the game in the past. None of them completely fill their board spaces like they mostly did in the original 1989-1990 Editions. The base of the 1990 Bookshelf takes up nearly all of the three squares that it occupies. The problem is that with the reprint, they left the scale of the furniture about the same as the older furniture, while making the board itself quite a bit larger.
The 2021 Table now fills slightly more than *two* of the *six* spaces it is supposed to occupy on the board. I’ve had issues with players trying to scoot the table out of the way and move through its spaces on the board. This issue becomes even worse for HeroQuest gamers who have custom printed neoprene game mats, such as with
Ian Schofield’s artwork, and especially when enlarged and printed with 1.25” or 1.5” squares. Then the furniture starts to look *really* tiny. I bought these acrylic "furniture space markers" from
VictoryDesigns777 on Etsy to distinguish the “off limits” spaces on the board under the furniture. I got the 1" square tiles (similar to those shown below), but he also makes them in 1.25" and 1.5" sizes as well. These are his images, not mine:


(
https://boardgamegeek.com/image/9319825/cavemanlogic)
(
https://boardgamegeek.com/image/9319824/cavemanlogic)
With these I can show the proper and intended scale of the furniture, which helps players visualize their available movements across the board.
Bareheaded Warrior wrote:However there is yet another consideration here, if certain furniture types DO block LOS then how do they block it?
a) as a "figure" (character, hero, monster)
b) as a solid "block" (like a blocked square tile)?
c) based on the visible outline of the actual furniture piece?
I have always rejected (c) as being too complex for the simplistic, binary nature of HQ**, both in the sense of the complexity of working out whether part of the chest, the sword, 1/3 of the head, one and a half-legs, a single boot and some of a cloak does or doesn't constitute 50%+ of a figure (can't be bothered with that in-game) and partly because we already have two methods in the game already (a) and (b) so why introduce a third, don't be greedy just make better use of the two methods already provided!
**And even more so if you start trying to take into account the 3D shape of a 2D printed furniture tile provided in some later cost-cutting expansions
Agreed! I do like realism in my HeroQuest, but some things need to remain a bit abstracted. I don’t want to have to maneuver my head down to the level of my mini on the board to see if they can see through the legs, or between that arm and chest, or around that cloak, to determine if they can “see” the target beyond. I don’t want to have a player rotate a mini, or try to scoot them into a corner of their square, to see if their Hero’s LoS will make it past that mini, when I, as Zargon, would then just have to reposition and re-center the mini again. I don’t want to have to deal with that back and forth of fudging the board state to fit the rules. Because of this, I treat the *whole square* occupied by an obstruction as off limits. My LoS line can touch the corner of that square, but can’t enter that square at all.
Bareheaded Warrior wrote:LOS blocking furniture to me more closely resembles a blocked square tile (immobile, inanimate, solid, blocky) which uses method (b) than it does a moving, animated figure which use method (a) so I've always used the appropriate existing method (b).
Here’s where I slightly disagree. I differentiate between
Partially Obstructed and
Completely Obstructed squares on the board. LoS *is* blocked through the corner between two diagonally adjacent Completely Obstructed squares, but LoS is *not* blocked if at least one of those squares is only Partially Obstructed.
I treat furniture spaces as only Partially Obstructed, the same as spaces containing Hero or Monster minis (so your “Option A” above). They fill *most* of the square, but don’t completely obstruct the square, like Walls, Blocked Square tiles, and similar items do. Furniture blocks movement through the square, and tall furniture additionally blocks LoS through the square, but they have a definite form to them which is smaller than the whole square itself. Unlike a Blocked Square tile, there are still gaps around the edges which allow LoS past the corner of that square.
In the OP image above (with the Elf and Barbarian circled), you can clearly see a gap between the Table and the Throne. Even if you replace those with a (correctly scaled) Bookshelf and Cupboard, you would still have a small gap between them which should theoretically allow for any sort of targeting with LoS. See here:

(
https://boardgamegeek.com/image/9394684/cavemanlogic)
Even though I purposely didn't center the Bookshelf and Cupboard, trying to butt them up against each other while still remaining in their own squares to close the gap as much as possible, I would still definitely rule that the gap is wide enough to target the Mummy with LoS.
...
So, with all that said, here’s the wording that I use for LoS in my HeroQuest house rules document:
“Line of Sight is used for spell casting and attacking with ranged weapons. If you can draw an unobstructed straight line between any part of the attacker’s square to the center of the enemy square, the attacker has Line of Sight (LoS) to that target. Squares containing Walls, closed doors, Blocked Square tiles, triggered Falling Block Trap tiles, and similar objects, are Completely Obstructed, and block LoS through them. Squares containing Heroes, Monsters, Men-at-Arms, Mercenaries, Tall Furniture (Bookcase, Cupboard, Fireplace, Weapon’s Rack, or similar), and similar objects, are Partially Obstructed, and also block LoS. Squares containing Short Furniture (Alchemist’s Bench, Rack, Sorcerer’s Table, Table, Throne, Tomb, Treasure Chest, or similar) do not block LoS. The center of the line may touch the corner of, but not pass through any part of, a completely or partially obstructed square. This allows for instances such as the attacker leaning to get the best shot, or the enemy hiding behind cover. The line may pass between two obstructed squares which meet only at their corners, as long as at least one of those squares is only Partially Obstructed, such as between a wall and a diagonally adjacent square containing an enemy. The line may not pass between two Completely Obstructed squares which meet only at their corners, such as the corner where a wall and a Blocked Square tile meet.”Note that I use the same house rule as
Kurgan, allowing LoS from *anywhere* in my square to the *center* of the target square. This LoS line...

(
https://boardgamegeek.com/image/6762661/cavemanlogic)
...doesn't fly with me. As drawn, it fully passes *into* the Wizard's square, potentially causing all kinds of arguments at the table. ... And I see that they've modified the infamous image *yet again* for First Light (see
Kurgan's reply on page 1 for that image). They again nudged the start of the arrow up from the center of the Elf's square, and ended it in the middle of the *left edge* of the Orc's square (instead of ending in the exact *center* of his square, like the rules tell us it should), all so that the line could *appear* to only touch the corner of the Wizards's square.

But, by using the "any point to center of square" house rule, thereby allowing the Elf to "lean" around the Wizard (originate the LoS from Elf's upper right corner), she *does* have a clear LoS to that center Orc. See the green line here:

(
https://boardgamegeek.com/image/9394683/cavemanlogic)
I guess the rulebook image is using our house rule as well, since the Elf's line never seems to originate in the exact center of her square anyway!

...
But back to the OP's original questions:
"1. Does furniture block LoS at all?"Yes. In my game, tall furniture (Bookshelf, Cupboard, Fireplace, Weapon's Rack, or similar) do block LoS. Short furniture (Alchemist’s Bench, Rack, Sorcerer’s Table, Table, Throne, Tomb, Treasure Chest, or similar) do not.
"2. Does furniture only block LoS on the visible outline of the 3D print or of the whole tile it's standing on?"Only the visible outline, as I treat furniture squares as Partially Obstructed. And short furniture, such as the Table and the Throne shown in the image, do not block LoS at all, so the Elf would have no issues casting a spell on the Barbarian.
"3. Do two different pieces of furniture on diagonally adjacent tiles block the diagonal space between them?"No. Again, because I treat furniture as only partially obstructing their respective squares. And there *is* LoS between two diagonally adjacent obstructed squares as long as at least one of them is only Partially Obstructed.
And Daedalus' 4th point:
"4. Does the particular height of a piece of furniture bear on its blocking line of sight?"Yes. Tall furniture would block LoS across itself (the Elf, standing on one side of the Cupboard, could not cast a spell on the Barbarian, standing directly on the other side), but does *not* block LoS along its corner (between two diagonally adjacent pieces of furniture, for instance).
Cheers!