Shark wrote:does anyone allow Hero’s an option of not jumping, but taking a turn to climb into the pit and then another to climb out? The idea being they wont take any damage doing it this way but clearly take longer to cross.
I don't.
Taking a turn to climb out of a pit would be introducing an inconsistency to me, pits (and their variants - pits of darkness, long pits and so on) are all consistent in that you can climb out of them for free, making an exception to that based on how you entered the pit would seem strange to me.
Equally jumping a pit brings with it a risk, will he or won't he, and therefore increases the fun of the game, giving an option to bypass this and replace it with something that removes the element of risk and fun and just makes the process slightly longer feels like a move in the wrong direction personally.
Back to the original post, and having read this thread again, I'm still sicking with option D!
drathe wrote:Not really familiar with the European rules, but the American rules state more than one hero can be in a pit trap.
I appreciate that under NA rules, the sharing squares rule is suspended for the purposes of pits, but for me that is something of a quick and dirty fix. The restriction on two or more characters occupying the same square is a fundamental one for HQ, an early design principle that a lot of other material was built on top of, making an exception to that principle as a quick fix for a situation that rarely occurs, without considering the unintended consequences, and leaving that for generations of players to try and work through is a cheap shot.
If we now allow two characters to share the same square then...
Do they both suffer the reduced dice effect of the pit or is that meant to be between a character in the pit and a character outside it?
Does that even matter as strictly speaking the two characters cannot attack each other at all, as you are only allowed to attack a character who is adjacent to you and sharing the same square means that they are not on adjacent squares?
But then being not adjacent means that they could attack each other with crossbows, LOS is guaranteed as they are on the same square, and they are not adjacent so shoot away (and for that matter you could throw daggers too, you just wouldn't be able to stab each other with them as you are too close, but room enough to throw apparently)
If one was a spellcaster then presumably they would have LOS to another character on the same square, so they could cast a Ball of Flame, but would they both get roasted?
If another character wants to try and pass through a square occupied by two other characters, a monster and a hero for example, how does the passing rule work in that instance, a hero cannot pass due to the presence of a monster AND simultaneously he CAN pass due to the presence of a hero
And so on...