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Jumping over occupied pit traps

Discuss the Rules of HeroQuest as set out by Milton Bradley Game Systems and Quest Packs.

Re: Jumping over occupied pit traps

Postby Daedalus » January 6th, 2012, 7:58 pm

Don't recall it ever happening after playing the NA Quest Booklet, Kellar's Keep, and Return of the Witchlord.
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Re: Jumping over occupied pit traps

Postby ndsandman » January 12th, 2012, 10:54 pm

I have never seen two players land on same pit trap yet. But glad I read this here to have an answer if it happens.
I will go with option A.

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Re: Jumping over occupied pit traps

Postby Templar » March 3rd, 2012, 4:56 am

I've never seen it either, but you can never be too prepared! (actually you can :mrgreen: )
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Re: Jumping over occupied pit traps

Postby polymathis » March 9th, 2012, 9:03 am

It happens in my games all the time, but we quite often have eight to ten players on the board, so there is quite often congestion in the narrow corridors!
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Re: Jumping over occupied pit traps

Postby wallydubbs » October 29th, 2018, 3:36 pm

Maybe it's wrong but I often play it if one person's in the pit the other hero can just step on his head and move to the next square.


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Re: Jumping over occupied pit traps

Postby Nicodemus » October 29th, 2018, 3:55 pm

I've had it happen a few times that more than one Hero fails a pit jump in a corridor and ends up in a pit. We just crowd the models over the pit tile.


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Re: Jumping over occupied pit traps

Postby Kurgan » June 9th, 2019, 11:49 am

This is where the "grave digger" character class really has his time to shine, allowing him to fill in pit traps.

Or else they gather up the corpses of the enemy to clog up the pit...


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Re: Jumping over occupied pit traps

Postby Bareheaded Warrior » February 16th, 2022, 10:20 am

Templar wrote:The question is, what happens if he fails? According to the rules, two heroes cannot be on the same square. But if you fail the jump, you must fall into the pit. Mutually exclusive rules.

I have thought about three possible variations for when someone fails to jump over an occupied pit trap.
A) The player falls into the pit, looses a body point and his turn ends. He is allowed to be on the same square as the other player, since it is unavoidable.


I would choose option D (hehe)

Option D)

The two figures ending up sharing the same square is only unavoidable if you allow characters to attempt to jump an occupied pit.
Allowing a character to attempt to jump an occupied pit may result in a situation that breaks the rules, so it isn’t allowed.
Last edited by Bareheaded Warrior on March 20th, 2025, 11:33 am, edited 2 times in total.
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


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Re: Jumping over occupied pit traps

Postby Shark » April 22nd, 2023, 8:21 pm

does anyone allow Hero’s an option of not jumping, but taking a turn to climb into the pit and then another to climb out? The idea being they wont take any damage doing it this way but clearly take longer to cross.
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Re: Jumping over occupied pit traps

Postby Bareheaded Warrior » June 6th, 2023, 6:18 am

Shark wrote:does anyone allow Hero’s an option of not jumping, but taking a turn to climb into the pit and then another to climb out? The idea being they wont take any damage doing it this way but clearly take longer to cross.


I don't.

Taking a turn to climb out of a pit would be introducing an inconsistency to me, pits (and their variants - pits of darkness, long pits and so on) are all consistent in that you can climb out of them for free, making an exception to that based on how you entered the pit would seem strange to me.

Equally jumping a pit brings with it a risk, will he or won't he, and therefore increases the fun of the game, giving an option to bypass this and replace it with something that removes the element of risk and fun and just makes the process slightly longer feels like a move in the wrong direction personally.

Back to the original post, and having read this thread again, I'm still sicking with option D!

drathe wrote:Not really familiar with the European rules, but the American rules state more than one hero can be in a pit trap.


I appreciate that under NA rules, the sharing squares rule is suspended for the purposes of pits, but for me that is something of a quick and dirty fix. The restriction on two or more characters occupying the same square is a fundamental one for HQ, an early design principle that a lot of other material was built on top of, making an exception to that principle as a quick fix for a situation that rarely occurs, without considering the unintended consequences, and leaving that for generations of players to try and work through is a cheap shot.

If we now allow two characters to share the same square then...

Do they both suffer the reduced dice effect of the pit or is that meant to be between a character in the pit and a character outside it?

Does that even matter as strictly speaking the two characters cannot attack each other at all, as you are only allowed to attack a character who is adjacent to you and sharing the same square means that they are not on adjacent squares?

But then being not adjacent means that they could attack each other with crossbows, LOS is guaranteed as they are on the same square, and they are not adjacent so shoot away (and for that matter you could throw daggers too, you just wouldn't be able to stab each other with them as you are too close, but room enough to throw apparently)

If one was a spellcaster then presumably they would have LOS to another character on the same square, so they could cast a Ball of Flame, but would they both get roasted?

If another character wants to try and pass through a square occupied by two other characters, a monster and a hero for example, how does the passing rule work in that instance, a hero cannot pass due to the presence of a monster AND simultaneously he CAN pass due to the presence of a hero

And so on...
:skull: = one hit
:blackshield: = one hit & pushback
:whiteshield: = cancels one hit

HQ versions: "Original" - 1989 1st edition & 1990 2nd edition, "Remake" - 1990 NA remake & 2021 reprint

HQ Golden Rules
FAQs, Errata & Clarifications for the Original Editions
HQ Common Notification System

1BP = :goblin: :orc: :skeleton: :zombie:
2BP = :fimir: :mummy: :chaoswarrior:
3BP = :gargoyle:


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