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Parzival wrote:The reason the language is different for a corridor than for a room is because a corridor includes all squares of a corridor uninterrupted by a stone wall block. A corridor includes the corners, the intersections, and the path beyond them.
1st Edition wrote:A whole room or all visible squares of a passage may be searched in one turn.
Prototype Fire of Wrath from TV Commercial wrote:This spell may be cast on any object or door in the same Room or Passage. The object and anything in it will then be destroyed. The spell may not be cast on Monsters or Players.





Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible.
Goldbearer wrote:No the skulls of doom spell specifically states that you need LoS so it overrules the standard spell sight rules, just like genie (including its attack option), fire of wrath (unlike the 'Slight Embers of Very Mild Irritation' version) and spirit on vengeance but in this case making it inferior by limiting rather than expanding its range.
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
StratosVX wrote:BlackJax, this is up to you, but I would advise you to discuss this with your fellow players and pick the interpretation you all agree on, even if this means you change the rule you pick based on who is playing. If you go with the US version, at least the logic of rules are consistent.
Miniatures are only visible to you if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door then the miniature is not visible.
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster

BlackJax wrote:Goldbearer,
I'm not trying to be dense (at least not deliberately) but for me part of the confusion is the terminology that you are using. Sometimes you refer to the text block below as (1) "the line-of-sight rule for spellcasting".Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
But on other occasions you split it down into two distinct rules...
Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible.
Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.


CavemanLogic wrote:The 1990 NA, and the 2021 updated rules fix that discrepancy by requiring LoS for Spellcasting by default, with the exceptions on a few Spell cards (Genie and a few others).
= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster

BlackJax wrote:CavemanLogic,CavemanLogic wrote:The 1990 NA, and the 2021 updated rules fix that discrepancy by requiring LoS for Spellcasting by default, with the exceptions on a few Spell cards (Genie and a few others).
Yes, removing the "miniatures in the same room are always visible" clause and requiring LoS for spellcasting and missile attacks by default did fix ONE of the issues with the UK 1st edition rules (that the UK 2nd edition failed to correct, although the AtOH and WoM quest books *may* have resolved it), but the 1990 NA rules missed a SECOND issue present in the UK 1st edition rules that the UK 2nd edition did fix.
That issue is the "line of monsters in a passageway" issue where you should be able to SEE all the monsters in a line, so place them on the board, but only be able to target, with spells and/or missile attacks, the first monster in the line.
BlackJax wrote:The UK 2nd edition fixed this issue by splitting the rule into two, one for seeing/visibility/line-of-sight that ignores other miniatures, the second for targeting/line-of-fire, that is blocked by other miniatures.
This is why I think the 3rd attempt under the UK rules, the AtOH and WoM version is the closest to the "true" version, at least until the most recent version (I think it is the most recent modern version Avalon Hill F3649) where I can see evidence of that split being restored.
Page 12 states
"...place on the gameboard any doors, blocked-square tiles, and monsters that are directly within the hero's line of sight. (If the line passes through a wall or closed door then the miniature or tile is not visible.)"
BlackJax wrote:Page 14 states
"Draw an invisible straight line between the center of the square the spellcaster is on the centre of the square the target is on. If the line does not cross a wall, closed door, hero or monster, the target is declared visible, even if the line just touches a corner or wall edge"
BlackJax wrote:...Which is clearly a return to the UK 2nd edition principle of a separate rule for seeing/visibility and a separate rule for targeting with spells and missile attacks.
Note: I'm not whole-heartedly endorsing that ruleset either as it brings forth its own set of issues, both old and new!


= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster

That explains the card art.Onan wrote:Prototype Fire of Wrath from TV Commercial wrote:This spell may be cast on any object or door in the same Room or Passage. The object and anything in it will then be destroyed. The spell may not be cast on Monsters or Players.
Because they are not the same.CavemanLogic wrote:So how does it make *any* sense at all that the situations presented in A and B above should not be treated *exactly* the same?
That's not the 'current' ruleset, that's a more 'recent' ruleset, although wasn't 2nd edition after the dumbed down US version?CavemanLogic wrote:The current ruleset (1990 NA, and 2021) both state that you need direct Line of Sight to Cast a Spell, or target with a Ranged Weapon.
In no official rule set is it the case that he can!CavemanLogic wrote:I see no possible way that the minuscule Goblin Archer would be able to target the Wizard with an arrow, either from within the same room or within the same Corridor. The huge Dread Warrior and the Massive Gargoyle block LoS in both instances.
Yes they block LoS in both instances, but you don't need LoS to cast (most) spells if the target is in the same room as the caster.CavemanLogic wrote:[Similarly, I see no possible way that the Wizard would be able to target the minuscule Goblin Archer with a spell, either from within the same room or within the same Corridor. The Massive Gargoyle and the huge Dread Warrior block LoS in both instances.
Rubbish! I already listed the ones that need LoS. Arrows of the Night, Skulls of Doom (the two projectile spells), Orc Berserker, Summon Orcs, Summon Goblins (an orcy thing apparently) and the three chaos sorcerer spells.CavemanLogic wrote:There are very few spells in the game which specifically *do not* need LoS. Genie, and one or two others perhaps. The rest... LoS required.
No it *shouldn't*. Unless it's a projectile, or just for flavour or to nurf it a bit.CavemanLogic wrote:Spellcasting *should* require LoS.
There was nothing to 'fix', it was clearly intentional. It's far more sloppy in the dumbed down US version, one rule for all making spells less distinctive.CavemanLogic wrote:The updated rules state that Spellcasting *does* require LoS. They fixed the sloppy 1st Edition rules way back in 1990.
They're not out of date. Technically this one is:CavemanLogic wrote:Obviously, some people still prefer the older, out of date, rules. I grew up on the updated, fixed rules. But everyone can have their own preferences.
This is the up to date version:Spells can be cast at monsters or characters provided they are visible to the spell-caster. Models in the same room are always visible. Models in passages or in different rooms are only visible if you can trace an unobstructed straight line from the spell-caster to the target. If the line passes through another model, through a wall, or through a closed door, then the model is not visible.
Notice the emphasis on the always. Yes some of us do prefer a version that wasn't dumbed down, and some of those weren't even aware that such a (very funny)thing existed before coming here. LOVE the extra content though, it felt like Christmas as a kid.Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
With respect, don't care. I much prefer the better the rules, but that's not the point. This is about what the rules actually are. People were trying to claim it was LoS in the European version when it clearly says right there that's simply not the case.CavemanLogic wrote:It makes zero sense that A and B should not be treated exactly the same, for both Spellcasting and Thrown/Ranged Weapons, in my opinion.
1. Spells as default are LoS and/or the caster being in the same room as the target.BlackJax wrote:Goldbearer,
I'm not trying to be dense (at least not deliberately) but for me part of the confusion is the terminology that you are using. Sometimes you refer to the text block below as (1) "the line-of-sight rule for spellcasting".Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
But on other occasions you split it down into two distinct rules
2a. "The line-of-sight rule for spellcasting" (in passageways and different rooms)Spells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in passages or in different rooms are only visible if you can trace an unobstructed straight line between the two miniatures. If the line passes through a wall or a closed door or another miniature then the miniature is not visible.
2b."The rule for spellcasting" (in the same room) not a line-of-sight ruleSpells can be cast at monsters or characters provided they are visible to the spell-caster. Miniatures in the same room are always visible.
So when you make statements like...Goldbearer wrote:No the skulls of doom spell specifically states that you need LoS so it overrules the standard spell sight rules, just like genie (including its attack option), fire of wrath (unlike the 'Slight Embers of Very Mild Irritation' version) and spirit on vengeance but in this case making it inferior by limiting rather than expanding its range.
There are different responses depending on which terminology you are using.
It's not a discrepancy, it's just how the rules are. There was no fix, merely an inferior version in a far off land for the sake of simplicity to cater to a different target audience.CavemanLogic wrote:The 1990 NA, and the 2021 updated rules fix that discrepancy by requiring LoS for Spellcasting by default, with the exceptions on a few Spell cards (Genie and a few others).
Lol!CavemanLogic wrote:The 1990 NA rules didn't fix just one of those issues. It fixed *both* of those issues.
1BP,
2BP,
3BP,
1BP,
2BP,
3BP,
4BP,
5BP. US
3BP, US
4BP.

BlackJax wrote:However the rule on page 12 of the UK 2nd edition covering line-of-sight for seeing/visibility (and not spellcasting / missile attacks) doesn't appear in the NA instruction booklet.


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