But those are examples of spells that, in the classic edition at least, don't use line of sight, so I'm not sure that they are relevant to a line of sight topic.
chaoticprime wrote:Only for Hero and Monster movement is horizontal space quantified abstractly into "squares". For calculating what a Hero can "see," space remains actual--there is no quantum involvement of height and width like there is with distance. Basically, a square occupied by a Hero or Monster is not considered to be a "one-square cube" of obstructed space, and neither would be squares containing furniture. There is no actual width to the imaginary line that you must trace between your Hero and the Monster. As the rule specifies that central mass must be exposed for an action to range on a target, central mass of a miniature would then also be what causes obstruction, save for perhaps bulky Monsters such as Fimirs and Gargoyles.
Whilst I find the quote from an earlier post in this topic to be very well worded I'm not convinced that I agree.
It is true that the wording of the relevant rules refer to models or miniatures (depending on edition) blocking LOS and not squares containing models or miniatures blocking LOS, which favours chaoticprime's stance, the wording of the relevant rules is not complete without the infamous diagram.
For example
(1) many players think that LOS is traced from centre of the square to centre of the square, that information is not provide in the wording of the rule (at least not in either the 1st or 2nd edition of the game) but in the accompanying diagram (ignoring the controversial Elf to middle Orc for a moment)
(2) many players think that LOS that touches a single wall corner counts as clear, that information is not provide in the wording of the rule (at least not in either the 1st or 2nd edition of the game) but in the accompanying diagram
So it is clear to me that the full explanation of the rules is supposed to include both the wording AND the diagram.
Following the wording only, that it is the "model" that blocks, makes the LOS rule much more complicated to apply because it is actual and not abstract, well the Wizard's arm is partially in the way, but that only blocks some of the chest of the Fimir, can I still shoot it in the head, does that decrease my chances of hitting, could I hit the Wizard by mistake, does the Wizards cloak count as blocking, can I wait a couple of seconds as the Fimir and Wizard are moving in different directions and so on...? Some argue that this is more "realistic" but the use of fixed pose static models and a turn based system to represent a bunch of people (or at least humanoids) that are in constant, simultaneous movement is already "unrealistic" so that ship has sailed. For example; the Barbarian is clearly taller than the Dwarf and some choose to reflect this in rulesets, but who is actually "taller" the Barbarian when he has dropped to one knee to slash under the guard of an Orc or the Dwarf when he has leapt into the air to perform an overhead axe swing on the head of a Fimir?
As we already have the concept of abstraction in the game, of an occupied square being a "one-square cube" of obstructed space that we use for movement, for wall corners and blocked squares in terms of line of sight, and for hand-to-hand attacks why would we want to introduce a different, inconsistent, more complicated approach for figures for missile attacks into a game that is supposed to be simple?
Returning to the infamous diagram and picking a non-controversial example, the Elf to Right Hand Side Bottom Orc the diagram shows that the line of sight is blocked by the Wizard (something I suspect most of us agree with), but the diagram is an overhead, vertical, top-down view of an abstract board using icons to represent the models, so it is an abstract representation of the physical components which are themselves already an abstract representation of an imaginary setup, what the diagram is NOT is a horizontal depiction of the scene, a photo or drawing, a view from the shooter, so even if we all agree that the line of sight from Elf to Right Hand Side Bottom Orc is obviously blocked, we have to remember that it may not be if we take the model view, the Elf model might be on the upper edge of his square, same as the Orc model and the Wizard model might be presses up against the wall, it is impossible to tell from the diagram and yet the diagram shows it as blocked.