by darthjason » March 1st, 2011, 2:40 pm
Potions --> i let the heroes drink a potion in responce to hitting 0 bp, but if that hero doesn't have one, he's SOL. i do let heroes exchange potions on their turn as a free action within reasonable tossing distance.
Trapps --> if the hero is standing in front of an open door and declears that he want so search the room beyond the door for traps i will allow this regardless of wether or not there are monsters in the room. if they do this, it halts movement and they cannot attack. if they search the room beyond the door, it does not include the room or hall they are currently in.
Throwing --> i do not let heroes retrive throwen weapons, if they want unlimited ammo they can invest in a crosbow
Searches --> i never alow combined searches; must be taken as a separate action on a seperate turn or done my a difrent hero
Also --> Although i've never marked a trap as undetectable unless otherwise stated for a particular quest, as zargon (or Morcor) you can do basicaly whatever you want. i try to keep the game balanced in being both fun and challenging. if it's not challenging, it not fun. but if its too hard its not fun either. you don't make things too easy for the heroes but you also dont want to piss 'em off so bad they never want to play again. Unfortunatly, sence this game is long out of print and there are no plans to ever change that, there is no Offical page run by MB where we look up rules clerifications or comonly asked questions. so you'll just have to experement with your own house rules until you find what you like.
Just say "No" to Chaos Magic.