I used a chaos spell. I specifically designed one that can destroy artefacts. It’s rarely used. But if the heroes find out that the wizard in the room has this spell, panic immediately spreads
Best regards, Thrasher79
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I thought about letting an upcast or overcast version of one of the spells do that but I decided it was too mean to take away a precious. Probably because of my own childhood wizard losing the mighty Borin's Armour.Thrasher79 wrote:I used a chaos spell. I specifically designed one that can destroy artefacts. It’s rarely used. But if the heroes find out that the wizard in the room has this spell, panic immediately spreads![]()
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3BP, US
4BP.

Spell Ring
At the beginning of the Quest, a spellcaster with this ring can take one of their spell cards and place it onto this card. This spell can be cast as normal, but instead of discarding the spell card after use, the spell card can be returned to the spellcaster player’s hand so it can be cast again, on a subsequent turn, and discarded after this second use.
= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster





Spell Ring
At the beginning of the Quest, a spellcaster with this ring can take one of their spell cards and place it onto this card. This spell can be cast as normal, but instead of discarding the spell card after use, the spell card can be returned to the spellcaster player’s hand so it can be cast again as per the normal rules.
= "special skull" that counts as a "skull" but can be rolled again, once, counting as a normal "skull" if rolled again.
= "skull"
= "shield" cancels out a skull (hero & monster)
on your movement roll then the evil wizard player may immediately place a Wandering Monster

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