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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
SirRick wrote:I noticed some different wandering monster behavior, which is likely from the 3.0 update. Its still unclear reading the rules if wandering monsters are supposed to move the turn they appear. It could certainly be interpreted that way, but I always took it to mean on Zargon’s next turn. The app eventually started having wandering monsters move away after their attack which is incredibly annoying. Since the monsters started doing this, I usually have one hero blocking the door so they could attack and run out the door. While I haven’t played a lot of quests featuring multiple wandering monsters, this is the first time I have seen one move up to attack me. The first monster attacked and moved away. The second monster then stepped forward to take a swing. I rolled badly and took 5 Body Points of damage from these two attacks alone. Usually my experience is if a wandering monster can’t reach its target, it does nothing until Zargon’s turn.
That Guy In The Sky wrote:Apologies as no doubt this has been queried before here...
So I've bought the packs and downloaded the App, is there any way I can set the App to just end the Quest once completed WITHOUT having to return all the Hero's back to the stairs/door out etc?
Thanks.
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