by SirRick » Monday November 27th, 2023 10:55pm
So I have been advancing through the Game System quests, and here are some observations that may or may not be related to the app, but are interesting nonetheless.
As mentioned before, I am using a default party, and I am using the treasure searching rules in the instructions (4 searches per room, though I only shuffle after a bad card is drawn).
Quest 1: The Trial: Completed successfully, though I meta-gamed somewhat by skipping the room with two Dread Warriors, and the room with the Weapons Rack and the Abomination. I was too weak after the boss fight to risk attempting those rooms.
Quest 2: The Rescue of Sir Ragnar: All the monsters were dead by the time I rescued him, which is typical. Had I gone the opposite direction from the starting room, things might have been different.
Quest 3: Lair of the Orc Warlord: Completed, fairly uneventful.
Quest 4: Prince Magnus’ Gold: Same as previous quest, except it was annoying to have to move every hero the 100 spaces or so back to the entrance (I moved each hero all the way to the beginning in one move The app resets the movement count after 99 back to zero). A common complaint, I know, but I think the longest trek to finish a quest so far.
Quest 5: Melar’s Maze: Aside from Quest 1, this quest turned out to be more challenging than I remember. I got countless Wandering Monsters, but fortunately they were only Zombies so it wasn’t too bad. This quest was the start of a trend that occurred every quest afterward so far..
Quest 6: Legacy of the Orc Warlord: This quest I purposely went South to the room with the fireplace instead of North to where our equipment was. I defeated the Orc easily, but the first treasure search yielded a Wandering Monster. The Abomination proceeded to John Wick my ass. My heroes defeated it eventually, but they were walking on eggshells the rest of the quest. Its one of the few times I had to resort to using healing potions to survive.
In the app I noticed the first Hero who searches for treasure in the storage room is told they get their stuff back, but otherwise gets nothing. Any other Hero who searches for treasure is asked to draw a treasure card, but they don’t officially get their stuff back. Subsequent Heroes get their stuff simply by walking into the room. If other Heroes are already in the room, they must leave then reenter to find their stuff.
Quest 7: The Lost Wizard: This quest was quite challenging for a couple of reasons. The stone dread warriors in the halls were putting up quite the fight. Also, I drew countless Wandering Monsters while searching. The Mummies that appeared were just wailing on my party. I barely had the strength to get to the room containing Borin’s Armor. I managed to avoid using any healing potions somehow, but everyone crawled out of that dungeon with about 1 Body Point left.
Quest 8: The Fire Mage: I managed to slay Balur in the first room, but it took a Tempest spell and two full rounds of attacking to kill him. He kept rolling black shields like a madman. I continued to explore, but the Dwarf failed to disarm a number of traps, and I drew a ton of Wandering Monsters once again. By the time I made it to the “Final” room, I was fairly weak, but managed to one-shot the Mummies and win easily.
Quest 9: Race against Time: I forgot about the secret door in the starting room, and when exploring the three adjoining rooms the monsters rolled really well, and I rolled very poorly, otherwise the rest of the dungeon was not bad.
Quest 10: Castle of Mystery: This quest was fairly easy, except on the first turn the Wizard was transported to the room with two Dread Warriors. They rolled very badly, and my Wizard had Bracers and the Wizard’s Cloak at this point, so he managed to defeat them both by himself. He used most of his spells and had 1 Body Point left, so he did do much for the rest of the quest.
Despite the Wandering Monster being harmless, I drew mostly Hazard cards and took a lot of damage from that. This quest wasn’t particularly difficult, but due to the Hazards, everyone crawled out of there with 1 Body Point left.
The app only allows one Hero to grab 5,000 gold coins, while the quest book seems to suggest everyone can get the 5,000 if they want. Also the book states the quest ends when all the monsters are killed. This does not occur in the app.
Quest 11: The Bastion of Dread: I was expecting this quest to be very difficult, but my Heroes fought like rock stars. I was still fairly weak by the end of this quest, but I drew a whopping 18 Wandering Monsters. Including the 2 Abominations placed in the dungeon I got 600 gold from the Abominations alone. I eventually had to stop searching because it was getting too dangerous.
In the app, the quest does not seem to officially end even after every single monster is slain. So I wonder if you could leave immediately without exploring and still get the quest complete message…
Despite pulling in over 1000 gold from this one quest, I had all the essentials purchased already, so I bought 3 Tool Kits, and 2 Shields for my axe users in case they want to switch to one-handed weapons somewhere down the road.
In all the quests I averaged 10 good treasure cards per quest. It happened a number of times I got 4 Wandering Monsters in one room. Even with all the bloodshed I used only 3 healing potions, and each hero has a stack of 5 or 6 healing potions on deck.
I hope you enjoyed my long summary of my journey through the companion app. In the next quest, I am going to try and finish the quest without waking the Witch Lord to see what happens in the app.