TheLastChaosWarrior wrote:I have also found another glitch.
I'm working through KK and on quest 4 (I think) the Dwarven forge, where you find the first part of the stone map.
I found it with my Wizard, but when I exited the quest, I got a quest failed message, and on the quest list it shows as not completed?
I thought let's try again with another character, so next time I searched with the Dwarf, found the map part, but again on exit it refuses to show as Quest complete!
Frustrating!
What about this one?
Bareheaded Warrior wrote:Following a recent session with the app on the Lost Wizard quest I noticed the following glitches (if I am the only one to experience these I'll put it down to bad hardware or similar, but I'm posting in case I'm not the only one!)
One of the Stone Dread Warriors, moved its full movement allowance, ending adjacent to the Wizard but then its turn ended and play moved to the next monster without it attacking (obviously I just rolled the attack on its behalf but it was a glitch although a minor one compared to the next one)
Upon achieving the objective and my first Hero reaching the stairs and exiting the dungeon as normal, then my second hero hit the stairs and I confirmed ‘do you want to leave the dungeon’ but then a second message appeared asking me to confirm whether my third hero wanted to leave the dungeon, despite him not being on or even near the stairs, I hit 'Yes', then prompted for my fourth and last Hero to leave the dungeon, also he wasn’t near the stairs and I clicked 'No' just to see what would happen (why, oh why?), this left me in a state where the game was still open and running but with no Heroes on the board! I couldn’t get out of the game so had to leave and cancel and then run through it on the app again.
Moving on...
HispaZargon wrote:Kurgan wrote:So reports are that the monsters attack the nearest hero now, instead of hero #1, etc.
As far as I know, yes, they try to attack the nearest hero but if they are at same distance could attack anyone, I guess they decide it randomly in that case.Kurgan wrote:Using Pass Through Rock causes instant death or becoming "stuck" when moving into solid rock (when you should be able to leave).
No changes. Same problem exists as in previous versions of the app.Kurgan wrote:Not sure about the Rapier only being able to attack diagonals in this version.
Not relevant for the app use because user can decide which monster is attacked. The user should know which weapon is the hero using and their limitations.
However there is a misprint in the App since it indicates the starting weapon of the Bard is a dagger which is wrong:
About the shadows rule in Forsaken Tunnels of Xor-Xel, it is introduced in the app but not perfectly. There are situations where the hero reveals parts of the map inside the range of the torch but without line of sight, so it is not correct. See the example below, the Barbarian goes outside the small room and he reveals part of upper and lower corridors of central room, without line of sight for that from he is located. Squares marked with red pointa would had never be revealed according to game rules:
In my opinion this is a clear bug.
Good insights! Can someone who has a Twitter account PLEASE share these errata with Avalon Hill & "Zargon" (aka Hasbro)? If I had one, I would...
I might be able to borrow a smart phone to download the app over the weekend holiday but mainly I was just interested to know what bugs still were present, which it sounds like there are several, despite the welcome new artwork and new narration which I realize requires more resources to create... Can we get an "Import your own quest" feature? People could record their own narration or have a text box (maybe with a text to speech program to simulate the GM talking) ? That would be a really enticing feature.
Also... it needs to be usable on a regular PC, not just mobile devices!!!
Also, Stephen Baker's Rogar's Hall ought to be added! (even if it is super difficult and probably not a great quest for most noobs).
Come to think of it, what would be the harm in releasing the "Mythic exclusive" quest books in there? Only Crypt of Perpetual Darkness uses the special assets (with the sole exception of the "Orc Bard" being a backup hero in Spirit Queen's Torment which can easily be simulated since that Hero is already in the App and the playtest info has been online for years now through Hasbro) that aren't present in the retail edition... and even then those aren't too important (like the Inn or the Temple which are background tiles and you could simulate the final Dragon with any other monster since he still only takes up one square). In fact, the "special" tiles could also be simulated using the unused tiles from the GS, KK, ROTWL ("mystery" tiles for instance). Throw in the Guardian Knight while you're at it (even if it would dredge up sad memories for many fans)... whose stats are also all over the internet for playtesting.
Granted, they are probably busy completing the future Frozen Horror module for the App, but still. It will be interesting to see how they implement Mercenaries, but probably similar to Sir Ragnar.