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HEROQUEST - COMPANION APP discussion

Discuss Miscellaneous HeroQuest Merchandise not fitting into any of the above categories.

Re: HEROQUEST - COMPANION APP discussion

Postby AerynB » Tuesday May 17th, 2022 11:27am

Kurgan wrote:But I've now come up with my own way to play solo quests, that can work with virtually any quest map, so there. ;)

Ooh, could you elaborate? I enjoy the app but I'm always looking for new ways to play HQ solo.


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Re: HEROQUEST - COMPANION APP discussion

Postby AngusMacBaine » Friday May 20th, 2022 3:49pm

There is a couple on Youtube, home base games, that came up with a pretty cool card system for solo-play. They haven't posted anything new for a couple months now (I hope they are ok). I am attempting to make a version of their system for myself and I might try and incorporate some of kurgan's ideas, too.
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Re: HEROQUEST - COMPANION APP discussion

Postby AerynB » Friday May 20th, 2022 4:19pm

Oh ok, something randomized like the D&D Adventure System. That's cool. I will check them out. :)


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » Friday May 20th, 2022 7:49pm

Hey welcome back!

As for my way to play solo... it's the Shadow Tiles thread here.


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Re: HEROQUEST - COMPANION APP discussion

Postby TheLastChaosWarrior » Saturday May 21st, 2022 3:42pm

I have also found another glitch.
I'm working through KK and on quest 4 (I think) the Dwarven forge, where you find the first part of the stone map.
I found it with my Wizard, but when I exited the quest, I got a quest failed message, and on the quest list it shows as not completed?
I thought let's try again with another character, so next time I searched with the Dwarf, found the map part, but again on exit it refuses to show as Quest complete!
Frustrating!
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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » Sunday May 22nd, 2022 3:47pm

Good catch, I hope they patch it! Might want to post that on twitter...

There's a flier with a QR code for the app according to facebook images of the Frozen Horror. Looks like a good sign that it will be a retail release eventually added to the App.


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Re: HEROQUEST - COMPANION APP discussion

Postby HispaZargon » Thursday May 26th, 2022 5:36am

Hi everybody.

Good news about the Companion App, it has been updated including the first two non-classic HQ quests: New Beginnings and Forsaken Tunnels of Xor-Xel. As far as I have checked, I can confirm that in case of second quest, the 'shadows' special rule works quite well in the App.

Notice those quests are also available in the App in different languages, even their quest maps where only officially released by Hasbro in English.

Some menu screenshots:

Screenshot_20220526-113513_HeroQuest.jpg

Screenshot_20220526-113523_HeroQuest.jpg
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Re: HEROQUEST - COMPANION APP discussion

Postby AerynB » Thursday May 26th, 2022 9:19am

YAY!!! Ever since the online quests were announced, I'd been waiting to start KK hoping they would get on the app. This is awesome!


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Re: HEROQUEST - COMPANION APP discussion

Postby Kurgan » Friday May 27th, 2022 1:41am

Thanks for sharing this! And me taking a break from the HeroQuestFans stream this weekend.... ah well I'll cover it next time. ;)

I don't have a smart phone, so getting this from our discord...

So reports are that the monsters attack the nearest hero now, instead of hero #1, etc.

Using Pass Through Rock causes instant death or becoming "stuck" when moving into solid rock (when you should be able to leave).

Not sure about the Rapier only being able to attack diagonals in this version.

More new artwork has been added.


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Re: HEROQUEST - COMPANION APP discussion

Postby HispaZargon » Friday May 27th, 2022 6:26am

Kurgan wrote:So reports are that the monsters attack the nearest hero now, instead of hero #1, etc.

As far as I know, yes, they try to attack the nearest hero but if they are at same distance could attack anyone, I guess they decide it randomly in that case.

Kurgan wrote:Using Pass Through Rock causes instant death or becoming "stuck" when moving into solid rock (when you should be able to leave).

No changes. Same problem exists as in previous versions of the app.

Kurgan wrote:Not sure about the Rapier only being able to attack diagonals in this version.

Not relevant for the app use because user can decide which monster is attacked. The user should know which weapon is the hero using and their limitations.

However there is a misprint in the App since it indicates the starting weapon of the Bard is a dagger which is wrong:

Screenshot_20220527-121350_HeroQuest.jpg

About the shadows rule in Forsaken Tunnels of Xor-Xel, it is introduced in the app but not perfectly. There are situations where the hero reveals parts of the map inside the range of the torch but without line of sight, so it is not correct. See the example below, the Barbarian goes outside the small room and he reveals part of upper and lower corridors of central room, without line of sight for that from he is located. Squares marked with red pointa would had never be revealed according to game rules:

Screenshot_20220527-120739_HeroQuest.jpg

In my opinion this is a clear bug.
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