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Every cent received goes toward Ye Olde Inn's maintenance and allows us to continue providing the best resources for HeroQuest and Fantasy Gaming fans.
lestodante wrote:Maybe miniatures of the heroes turned into Orcs?
HispaZargon wrote:Here is the updated full list of errata detected by Inn's members, short by released items in order to improve their traceability:
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Prophecy of Telor questbook:
- Page 2: Potion of Healing and Potion of Magic cards are shown in this page but there is not any physical card included for those potions as for the rest of Alchemist Shop's items.
- Page 2: Potion of Healing cost of 200 gold coins apparently does not fit very well with the gold price of other potions. - The Potion of Healing price is probably correct but maybe the prices of the other potions would be others to fit better. More details in this post.
- Page 4: Minor misprint in word "Scorcerer" at parchment text, it should had been written "Sorcerer".
- Page 6: Alone chest shown in room at right hand side of the map has no dedicated description in page 7 and it has a spear trap next to it. - It seems to be an absurd room design since without any note the Heroes will never search the chest, moreover, if a note "this chest is empty" was writen for this chest, probably they will never go adjacent to chest because it is not required according to the rules and the trap probably would be never activated. - Fortunately Hasbro has officially confirmed here that if there's not a note about special treasure, you'll pull a treasure card just like any other room.
- Page 8: There seems to be a wayward arrow pointing down at the bottom of the page that should not exist.
- Page 9: Text indicates that Rod of Telekinesis must be taken from Equipment cards in the Armory instead from Artifacts deck, which is the correct one.
- Page 12: The room with letter D cannot be accessed in any way. - Fortunately Hasbro has officially confirmed here to Eudoxio that there is a missing door which should be placed in the map between rooms C and D, south of the fireplace.
- Page 18: Talisman bearer rules in this page do not clearly explain if Mind Points gained by bearer due to Melar/Talisman effects through the missions can permanently increase the basic number of Mind Points or not until the Melar spirit leaves the Talisman in quest #10. - According to quest note G in page 27 "...and returns their Mind Points to normal.", it seems the basic number of Mind Points can be altered by Melar/Talisman effects through the questpack, but unfortunately this clarification was not earlier explained in page 18. Nevertheless, a confirmation from Hasbro about this rule would be appreciated.
- Page 18: It is indicated that heroes may visit the Armoury but it is not said they may also visit the Alchemist's Shop.
- Page 19: The name of "Archives at Andinus" is probably incorrect since later pages 21 & 23 call them as "Archives at Arborenis", so probably "Arborenis" is the correct name for the archives. Nevertheless, an official feedback about this from Hasbro would be appreciated.
- Page 22: Letter A symbol for Note A of page 23 is not shown in the map. - I think letter A symbol should have been shown in the center room of the map.
- Page 23: Texts written in parchment, Note A and Note G seem to be incoherent. - Their content do not fit well together, since it has no sense. If the vial is broken in room A, I guess it cannot be used again because once it breaks, I may be assumed that it breaks forever since it is made of crystal, so the vial could not be used again in room G to summon Telor, in contrast to what is explained in the parchment the players must do. However, suprisingly, without using any vial in room G, Telor's spirit is summoned anyway. - There are several discussions in this thread about how this plot flaw could be fixed or interpreted (starting post here), however an official feedback about this from Hasbro would be appreciated.
- Page 28: Letter F symbol for Note F of page 29 is not shown in the map. - Lestodante suggested here that letter F should have not existed since its text seems to be just a continuation of Note E text, but confirmation from Hasbro would be very useful
- Page 29: Misprint found in parchment text: "...dungeons below Turrek Tor". Correct text would had been "...dungeons below Turekk Tor", according to pages 9, 11 & 13.
- Page 33: Note E sentence "I water of healing is cast on any monster during Zargon's turn, they are hit. You may only call out one number to save them!" has no sense as written since players cannot make any action during Zargon's turn. - The correct sentence should had been the following one: "If water of healing is cast on any monster, they are hit, but during Zargon's turn, you may only call out one number to save them!". The corrected sentence represents that casting water of healing makes easier to defeat the monsters that embraced Zargon's Flame, as already suggested in parchment, since it would reduce to 1/6 the succesful defence probability of the monster, instead of standard 1/3. Otherwise the last sentence "You may only call..." would not have had any sense as written there.
- Page 35: The Artifact Reference on this page could be confusing since some Artifacts could be listed but not used, while others are found in the quest book but could not be in the Artifact Reference since it only has room for 10 items. More details provided by Kurgan in this post.
- Page 35: In Quest #11, Note G, the heroes find a Lightning Bolt Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Lightning Bolt Spell Scroll, therefore the rules for this scroll may be unknown. - Of course, the rules for this spell scroll are the ones shown in page 27 of The Crypt of the Perpetual Darkness questbook but that is not the correct place for Telor's questpack.
- Page 35: In Quest #13, Note D, the heroes find a Water of Healing Spell Scroll, however, there is no any dedicated card shown in this page for such magical item. Moreover, it does not exist any physical card for Water of Healing Spell Scroll. - Of course, the rules for this spell scroll should be the same as per Water of Healing Water Spell card
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