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Davane wrote:Kurgan wrote:But maybe the Orcs who aren't deemed fit for fighting aren't just summarily slaughtered or used for target practice, but given other roles in the war effort? Go ahead, tell me what Warhammer says about it. I'm just using my imagination here.
. . . No "cowboy" Orcs per se, but pirates, bandits, and mercenaries are abound. Pretty much any vocation where you rule by strength and intimidation, you can find a Orc "freebooting" in it. I wouldn't exactly use these terms to describe Bards, unless you are talking about Skalds. There are enough primitive tribes of Orcs (even more primitive than normal Orc standards) that you can get Orc Barbarian clans, with Skalds and Shaman, so either of these could be used to "fix" the Orc Bard and remain consistent to Warhammer and HQ Lore...
Kurgan wrote:Ogres (maybe Trolls too, I'm less familiar with their treatment in Heroquest OR Warhammer fantasy...) do like to eat stuff, so love of battle isn't the only thing that motivates them. And despite that backstory laid out in ATOH we never actually see any official Ogre mercenaries (cue us homebrewers).
Daedalus wrote:Davane wrote:Kurgan wrote:But maybe the Orcs who aren't deemed fit for fighting aren't just summarily slaughtered or used for target practice, but given other roles in the war effort? Go ahead, tell me what Warhammer says about it. I'm just using my imagination here.
. . . No "cowboy" Orcs per se, but pirates, bandits, and mercenaries are abound. Pretty much any vocation where you rule by strength and intimidation, you can find a Orc "freebooting" in it. I wouldn't exactly use these terms to describe Bards, unless you are talking about Skalds. There are enough primitive tribes of Orcs (even more primitive than normal Orc standards) that you can get Orc Barbarian clans, with Skalds and Shaman, so either of these could be used to "fix" the Orc Bard and remain consistent to Warhammer and HQ Lore...
An Orc Skald sounds like a waaay better fit for HQ canon. Would the spells and armor work as presented for the Orc Bard, or are changes desirable? Is there a starting weapon that presents itself?
Cael Darkhollow wrote:Kurgan wrote:Ogres (maybe Trolls too, I'm less familiar with their treatment in Heroquest OR Warhammer fantasy...) do like to eat stuff, so love of battle isn't the only thing that motivates them. And despite that backstory laid out in ATOH we never actually see any official Ogre mercenaries (cue us homebrewers).
Ogre mercs are definitely a thing in Warhammer. They will fight for whomever pays the most including the Empire. Early in Warhammer history they were often included as a choice for allies of the Empire or other good aligned races such as elves or dwarves. Ogre mercenaries working for orcs, goblins or the good guys were the only ogres in the game besides Chaos Ogres that are corrupted mutants always on the side of Chaos. Later ogres were listed in the dogs of war supplement as mercs for hire. Later after the Ogre Horde army book came out, they became an army in their own right fighting anyone for their own goals. We learned about their homelands far to the East over the World's Edge Mountains across the plains of desolation in the mountains of mourn. (they have a Mongolian/Hun horde vibe as a real world equivalent)
Trolls are barely sentient monsters who eat literally anything, too stupid to be mercs or allies, but can be goaded into battle by force or promised food usually by goblin handlers. All good races see them as evil monsters to be destroyed not possible for trolls to align with good troops. They can be included by evil armies as a captive monster only.
Orc musicians for combat units are the closest thing to an orc skald that exists in Warhammer. Usually they are banging a hide drum with a bone or blaring on a horn likely torn from some slain beast. (most units in Warhammer have a unit command option that includes a musician, a standard bearer and a champion, hero or captain.) Musical composition or singing is beyond them beyond battle chants, marching beats etc. Orc music is decidedly more primitive and bellicose compared to ballads, dirges, poems or lais of a true bard or skald.
Davane wrote:Daedalus wrote:An Orc Skald sounds like a waaay better fit for HQ canon. Would the spells and armor work as presented for the Orc Bard, or are changes desirable? Is there a starting weapon that presents itself?
With some renaming, you could get a workable Orc Pirate using the current effects.. . .
. . . As for the spells, change Lullaby to Intimidating Stare (Dread Stare?), keep Inspiring Tale (or change it to Bawdy Song?), and you could use use something creative like "Grog for the Crew!" to replace Healing Song.. . .
Davane wrote:. . . You could probably get away with the Inspiring Song (Battle Chant?) and Healing Song as is, but Lullaby becomes a bit harder without a rename of some kind (Warcry?).. . .
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