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Daedalus wrote:Oftkilted wrote:Is there any location that discusses whether the same spell “stacks”? Because if it doesn’t stack then being able to immediately “recast it” might not be an issue?
TLDR; No, spell "stacking" isn't covered in Hero Quest, though it might be inferred though other cases of exceptions found within the Instruction Book, Armory, expansions, and cards. First off is the case already brought up: . . .
wallydubbs wrote:Cael Darkhollow wrote:the reason why all three new heroes Hasbro introduced fail is because they are designed as individual characters rather than a new generic playable class. They should be NPCs in a storyline not new hero selections.The druid at least could be reasonably modified from the existing game materials so anyone could play a generic druid, but the orc bard and halfling demon possessed female warlock are hopeless, far too random and rare of combinations to plausibly play another if that particular one dies.If players must modify the game from the way it was released to make it usable at all as a generic class that is poor game design.
They should have been thinking along the lines of D&D playable classes or Gauntlet II arcade game: "I'm going as the Barbarian!" (red barbarian enters the game) "Me too!" (blue barbarian enters) Players should be able to select any of the generic character classes (Wizard, Elf, Dwarf, or Barbarian) to generate their adventuring party, and they could have easily added more playable classes or races such as gnome, halfling, thief, cleric or even bard to choose from, but they didn't. Instead they gave us bizzarre individual personalities that don't fit well into HeroQuest and certainly aren't new playable generic class types.
I absolutely agree. You could add a Vampire to the group, but not Dracula.
The original characters are generic to the point where you can add personality and preferences to them. The Elf might be good with a sword, but the player may prefer a crossbow, so the Elf is better at archery.
The Barbarian may prefer a Broadsword and a shield instead of a Battle Axe. So maybe he finds a sword more fluid with his movement (although the actual reason is the defense dice), you can write it into his story.
A Knight or an Orc or even an Alchemist would be doable.
But the Halfling Warlock and an Orc Bard are way too specific to the point that their backstories are already half written. They're DnD characters written by someone else so it's very difficult for someone to even want to project a persona onto them.
A Human or Elven Druid has an understandable flow to it, but I'd have to reject it if someone was trying to put forth a Dwarven Druid.
dungeonsandataraxia wrote:Well, I hate it.
So, I'm here (on this board right now) because I played HeroQuest a lot when I was a kid (always Zargon, pretty much), don't know where that stuff ended up, so I went for the remake.
The new heroes almost make me not even want to bother. It just shows me that they didn't care. They got these absolute knobs from WotC to come in and make their personal 5E DnD characters... and they are wildly out of place in this game. It's just makes me think the whole thing , or at least all the new stuff is going to be silly - and being done by people who never actually played the thing and don't care about what makes it what it is.
iKarith wrote:The Warlock is going to have to resist the pull of Chaos, but will have knowledge of the workings of Chaos. The Orc Bard is gonna be the first target of any greenskin in the game, but . y'know, I don't think he's gonna fall for many traps set by greenskins.
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